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NPC Generator

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Advanced [show]


River Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He sports a flattop fur cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, River has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Meet up once more with his childhood friend; and he feels kind of lost in life

Ideals: Optimist. Flaws: Depressed, Disease. Bonds: Adventurer. Occupation: Server

Voice: Slow speaker

Attributes [hide]

River Moon, Male Tabaxi Druid 1
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 17 (+3)8 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 40 pp.


Social Check DCs


Raer Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'9" when asserting himself. His long golden hair is drawn into a two foot long braid. He has a dull look in his gray eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.

History: Raer was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Raer Othronus, Male Elf Druid 5
Medium (4'9") Elf, Neutral Good (CR 5)
Armor Class 14
Hit Points 3 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 3 (-4)16 (+3) 11 (+0)15 (+2)
Skills Arcana +6, Deception +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 5000 sp.


Social Check DCs


Anverth Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is cut short. His eyes are green.

Personality: This man loves poetry and to teach people poetry more than just about anything. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Interpreter

Voice: Farmer accent

Attributes [hide]

Anverth Scheppen, Male Gnome Monk 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)13 (+1) 9 (-1)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 70 pp. Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Baradad Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has dyed his greying copper crest a little too much giving a sharp copper color. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: When he was but 7 years old his parents immigrated from the north. Baradad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Immigrant, Religious, Criminal record, Nature. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Baradad Raghthroknaar, Male Dragonborn Ranger 7
Medium (6'1") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 14 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 5 (-3)13 (+1) 11 (+0)15 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp.


Social Check DCs


Fargas Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is renowned for his bright red suits and hats. He has a long silver beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered painting. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and he is compelled to act according to his religious beliefs

Ideals: Artistic, Justice, Logical. Flaws: Selfish. Bonds: Attractive, Religious. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Fargas Strongbones, Male Halfling Adept 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 53 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)6 (-2) 11 (+0)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Jebeddo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his longbow. He wears a top hat to cover his moderate length golden hair. He has amber eyes and a blue hat with a white feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Poor, Military. Occupation: Spy

Voice: American accent

Attributes [hide]

Jebeddo Folkor, Male Gnome Sorcerer 14
Small (3'5") Gnome, Neutral Good (CR 14)
Armor Class 14
Hit Points 78 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 15 (+2)8 (-1)
Skills Animal Handling +7, Performance +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366

Possessions: 3000 gp. Smoky quartz (40 gp). Violet garnet (1300 gp). Sardonyx (40 gp). Golden pearl (130 gp). Rhodochrosite (7 gp). Aquamarine (1300 gp). Onyx (40 gp). Carnelian (40 gp). Black star sapphire (700 gp). Sardonyx (40 gp). Sard (40 gp). Brown-green garnet (130 gp). Onyx (40 gp). Zircon (40 gp). Rock crystal (40 gp). Tourmaline (130 gp).


Social Check DCs


Gardain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy chestnut hair. His fierce gray eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: The child of a Masseuse, who enjoyed hunting, Gardain was taken on many hunting expeditions. When Gardain reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Gifted. Bonds: Poor, Job, Nature, Military. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Gardain Rumnaheim, Male Dwarf Warrior 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 101 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 11 (+0)7 (-2)
Skills Persuasion +2, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 4000 gp. Silver ewer (60 gp). Brass mug with jade inlays (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heather Dudley, Female Human [Permalink]

Personal [hide]

Description: She wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a monstrous two handed axe, but if one is not available she will default to her shortspear. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is able to fit into much smaller and tighter spaces than normal.

History: Heather was raised in a hard working conservative environment. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has recently gotten a pet goose that steals things from people.

Motivation: A rival would like her out of the picture.

Ideals: Gifted. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Heather Dudley, Female Human Adept 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Lance Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and is generally shirtless and showing off his tattooed chest. His red hair is cut jaggedly and amateurishly. His fierce green eyes like to dwell on things.

Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy and tries to find solutions quickly.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and marry his brother to traveling adventurers

Ideals: Impeccable, Entrepeneur. Flaws: Lazy. Bonds: Criminal record, Family. Occupation: Seamstress

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Koehlanna, Male Half-Elf Fighter 1
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Elven, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 3000 cp.


Social Check DCs

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