Ruloth Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this woman has a large black mantle and cape that has been intricately interwoven into her tan robe. Her silver crest is knotted and matted. She has red eyes.
Personality: She is calm most of the time but flees social interaction. She does not trust anyone and sleeps with one eye open.
History: She got into the Tanner business at a young age. She made a point of taking high paying jobs and getting most of it up front. She hasn't been sleeping well lately.
Motivation: To reunite with her old friends.
Flaws: Shy, Insomniac. Bonds: Job, Adventurer. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Onyx (50 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item.
Aura Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'5" eastern woman, she wears a pastel coat over a green low-cut shirt, and a wide-brimmed hat upon her head. Her beige fur is slicked back into a classic pompadour. Her green eyes peer out from beneath her wide-brimmed pastel hat.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Aura grew up listening to her father's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has a rivalry with the Church that dominates her actions; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Rich, Religious. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 300 gp. Jeweled anklet (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Minor magic item.
Don Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears a violet cloak and cross-gartered tan stockings and is in decent physical shape. His long golden hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: He is fixated on the number 67. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Gifted from a young age, Don studied abroad. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and to settle down with his crush
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer. Occupation: Seamstress
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 53 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Giant, Gnome, Auran
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 5000 gp. Gold dragon comb with red garnet eye (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and ruby ring (3000 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver comb with moonstones (1000 gp). Black velvet mask with numerous citrines (140 gp). 1 Medium magic item.
Three Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of his god around his neck, and a club on his belt. His brown fur is still thick. He has yellow eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Three was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Poor. Occupation: Mayor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Margery Lindsay, Female Human [Permalink]
Personal [hide]
Description: This fat southern woman has a bulbous nose and typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. Her skin is also unnaturally pale. Her silver hair is styled in orderly dreadlocks. Her eyes are a pleasant blue.
Personality: She is irascible and easily irritated. She is able to make almost anything out of random pieces of junk.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. After coming to the age of reason, Margery took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 95 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +5
Possessions: 1200 gp. Azurite (4 gp). Eye agate (4 gp). Citrine (20 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of flails, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His cinnamon fur is kept up in a ponytail inside a feathered hat. His eyes are amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jade is combative with any and all who dare try his patience in the slightest.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Jade was left his mother's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jade fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Shy. Bonds: Attractive, Poor, Military. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 3 (-4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +0
Possessions: 1500 sp.
Seere Mystery, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears many layers of old clothing at all times. Her hair is brown and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She invites people to come help in her community garden.
History: Born in the south her family was never financially stable. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She hasn't been sleeping well lately.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor. Occupation: Blacksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Blue quartz (11 gp). Amber (160 gp). Rock crystal (20 gp). 1 Minor magic item.
Wobbles Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a tan and yellow robe with the hood down. His hair is cut close to his head. His eyes, though not visible through his cowl, are gray.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been saving his money to try and buy his sister's freedom.
Motivation: He's in love; and wants to raise his children well
Ideals: Joker. Bonds: Slave, Job, Family, Has a crush. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 19 (+4) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 390 gp. 1 Good lock.
Tordrid Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. She wears her golden hair up in a very large beehive style do. Her eyes are brown.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Tordrid is combative with any and all who dare try her patience in the slightest.
History: The child of a Roofer, who enjoyed hunting, Tordrid was taken on many hunting expeditions. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She used her abilities to travel the world and help people.
Motivation: She's looking for her big break.
Ideals: Philantrophist, Justice, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
