Thamuz Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, green cloak. His dark red hair has been sun bleached extensively. His eyes are black and beady.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Sold as a small child to a necromancer, Thamuz was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and further expansion of business
Ideals: Opinionated. Flaws: Ugly. Bonds: Mentor, Job, Adventurer. Occupation: Barkeep
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 12)
Armor Class 10
Hit Points 54 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Halfling
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 1000 gp. Tiger eye turquoise (13 gp). Freshwater pearl (13 gp). Black pearl (1100 gp).
Chad Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright violet suits and hats. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Entrepeneur, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Drenna Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a black vest and prefers blue and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are slightly larger than normal.
Personality: Drenna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drenna fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Assassin
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Broce Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is short and black. His blue unseeing eyes seem to look past you.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born at the edge of vast island. After coming to the age of reason, Broce took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is wracked by social anxiety; and obtaining odd cultural elven artifacts is his passion
Ideals: Impeccable, Gifted. Flaws: Disease, Fearful. Bonds: Adventurer, Nature. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Hematite (4 gp).
Peren Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy tan suit. His hair is always cut to a buzz. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has achieved small success as a Mercenary.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Attractive, Job, Religious. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. 2 Tanglefoot bags.
Morgran Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a grey cloak and cross-gartered pastel stockings. His hair is short and black. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His mother raised him in a mountain cabin. His family was turned out during the war. He and his family wandered south to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: PTSD. Bonds: Attractive, Adventurer, Nature. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 19 (+4) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
Possessions: 320 gp.
Pallabar Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses like a well dressed Miller does. His hair is long and blonde with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Pallabar studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He has achieved small success as a Miller.
Motivation: Expand his business; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Miller
Voice: American accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 5 (-3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 6000 sp. 1 Tanglefoot bags.
Shane Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His gray eyes dart from person to person.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in a small forest village. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is terrified, and will act out of fear.
Ideals: Philantrophist. Flaws: Shy, Fearful. Bonds: Nature. Occupation: Guard
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 94 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Celestial
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 3000 sp. Brown-green garnet (110 gp). Hematite (14 gp). Coral (110 gp). Hematite (14 gp). Eye agate (14 gp). Deep blue spinel (300 gp). Red-brown spinel (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nelkin Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky white painted plate armor. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and he would like to get married and retire
Ideals: Athletic, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Undercommon, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 30000 cp. White pearl (140 gp). Coral (140 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item.
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