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NPC Generator

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Advanced [show]


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy chestnut hair. His hazel eyes peer out from beneath his top grey hat.

Personality: He dislikes all the random violence that takes place in the west. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Beloril took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his dancing dream.

Motivation: Wants to open a new tavern.

Ideals: Pacifist, Artistic, Gifted. Bonds: Attractive. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Beloril Bigtoe, Male Dwarf Fighter 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Azaki Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His golden hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: Azaki speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is afraid of women and trembles around them

History: Azaki lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and doesn't want to be a mortician and was forced into it by his family

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Adventurer, Debt. Occupation: Mortician

Voice: American accent

Attributes [hide]

Azaki Iranapha, Male Elf Expert 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 14 (+2)9 (-1)
Skills Intimidation +1
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Lance Amastacia, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, violet cloak. He has wavy chestnut hair. His blue eyes peer out from beneath his top violet hat.

Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.

History: Born in the west his family was never financially stable. Lance abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Layabout.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Flaws: Shy, Impulsive. Bonds: Poor, Adventurer, Job, Family. Occupation: Layabout

Voice: Prounounces S like Z

Attributes [hide]

Lance Amastacia, Male Half-Elf Barbarian 2
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 25 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lone Of World, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel shirt with thin black vertical stripes and green pants. She carries with her a set of quarterstaffs on her belt, each one with a sapphire on the hilt. Her gray fur is drawn into a tight pony tail with a clover scrunchie. Her eyes, though not visible through her cowl, are amber.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Lone was born in the north. At a young age she loved to build and create. Her mother was very strict, and drilled into her lessons on being the perfect lady. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lone fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Impeccable, Persistence. Flaws: Hedonist. Bonds: Religious. Occupation: Blacksmith

Voice: Farmer accent

Attributes [hide]

Lone Of World, Female Tabaxi Cleric 4
Medium (4'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)13 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Jarana Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: A 3'10" eastern woman, she dresses well, typically a more casual-formal manner. Her hair is brown and curly. She is very pretty but has cold, dead eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Butcher, who enjoyed hunting, Jarana was taken on many hunting expeditions. Her necromantic abilities were realized during a raid on her village. She now mingles about in high society.

Motivation: Money/treasure.

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Nature. Occupation: Bookbinder

Voice: Scratchy, weak

Attributes [hide]

Jarana Brazzik, Female Dwarf Bard 2
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)16 (+3) 11 (+0)9 (-1)
Skills Deception +1, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Abyssal, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133000000

Possessions: 160 gp. Azurite (8 gp). Red spinel (50 gp). Eye agate (8 gp).


Social Check DCs


Suhnae Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. His black hair is cut jaggedly and amateurishly. He has gray eyes.

Personality: He likes to make people angry or surprised. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Halfling compassion; and obtaining odd cultural halfling artifacts is his passion

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Immigrant, Adventurer. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Suhnae Gentry, Male Half-Elf Bard 6
Medium (5'4") Half-Elf, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 9 (-1)15 (+2)
Skills History +5, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: Just what you see.


Social Check DCs


Diesa Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a lot of dark rich colors, with gold accents, and carries sickles. She has done her best to style her blonde hair to look like a famous performer. This hazel eyed northerner is not easily forgotten.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: Diesa was born with her father's beautiful face. Diesa abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To settle down with her crush.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Diesa Bloodkith, Female Dwarf Warlock 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 130 gp.


Social Check DCs


Anthony Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a violet tunic with brown highlights, and long tan pants that bunch up around his shoes. His brown hair is greasy and uncared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south, but his parents moved at a very young age to the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and many dire rats want him driven away

Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Poor, Immigrant, Military. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Morris, Male Half-Elf Cleric 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 160 gp.


Social Check DCs


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears white leather gloves, a white jacket, and tight pants. He keeps his red hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born at the edge of vast plains. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Guardian, Has a crush, Adventurer, Nature, Religious. Occupation: Carpenter

Voice: Jamaican accent

Attributes [hide]

Kelter Wildheart, Male Halfling Commoner 11
Small (2'11") Halfling, Chaotic Good (CR 11)
Armor Class 14
Hit Points 51 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 17 (+3)14 (+2)
Skills Athletics +4, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Orc
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +7

Possessions: 900 gp. Golden yellow topaz (200 gp).


Social Check DCs

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