Driindar Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'7" and lanky with angular features, she is an attractive figure. She wears light armors faded through time and improper care. She has moderate length scarlet crest. Her eyes are a pleasant red.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Driindar and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Slave. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Erevan Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a wide-brimmed hat to hide his balding. This blue eyed southerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Erevan is combative with any and all who dare try his patience in the slightest.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erevan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has decided he is irredeemable.
Ideals: Fighting, Justice. Bonds: Criminal record. Occupation: Seamstress
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 9000 cp. Amber (140 gp). 1 Minor magic item.
Krimp Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying silver hair a little too much giving a sharp silver color. His blue eyes peer out from beneath his Stetson white hat.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast mountains. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Sabotage a competitor; and he's looking for his big break
Ideals: Justice. Bonds: Military, Nature, Adventurer, Job. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 6)
Armor Class 8
Hit Points 14 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Dharg Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dark leathers with embroidery. He has a long auburn beard with little hanging trinkets. He has gray eyes and a white hat with a tan feather.
Personality: While he acts the brute, he is far gentler than he would appear. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Slave Trader, Dharg learned a great deal about his mother's area of expertise. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To share knowledge with the world; and wants to open a new tavern
Ideals: Fighting, Gifted, Logical. Bonds: Job, In love. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Neutral (CR 17)
Armor Class 10
Hit Points 64 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +0
Possessions: 6000 gp. A delicate silver chain set with a tourmaline (30 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).
Ranala Timbers, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She typically wears blue cloth garments or leather armor. Her black hair is greasy and uncared for. Her fierce green eyes like to dwell on things.
Personality: She will rave to anyone who will listen. She is obsessed with finding treasure.
History: Ranala was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Flaws: Ugly, Insane. Bonds: Adventurer, Poor, Criminal record. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 72 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1400 gp. 1 Minor magic item.
Nuthra Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. Her crest is silver and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She got into the Doctor business at a young age. Nuthra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Miller, but doesn't like to broadcast it.
Motivation: She wants to meet her childhood hero.
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 51 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hadarai Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He has a large tan mantle and cape that has been intricately interwoven into his brown robe. With bright red hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.
Personality: Hadarai wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined, Justice. Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp.
Percival Tinley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with yellow pants. He has a moderate pudge and is not very fit. He wears his white hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Gardener. He has drifted from career to career and currently works as a Gardener.
Motivation: Find a way to reverse the transformation of his brother; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly. Bonds: Job, Family, Slave. Occupation: Gardener
Voice: French accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp. Coral (130 gp). Golden pearl (130 gp). 1 Masterwork Light steel shield.
Art On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, pastel, dusty cloak. His fur is yellow and very short. His hazel eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To clean up the streets; and he has decided he is irredeemable
Flaws: Terse, Shy, Antagonistic. Bonds: Criminal record, Guardian. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 6000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
