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NPC Generator

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Advanced [show]


Chay Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a weathered and beat up set of banded mail beneath an oversized red coat. He wears a top hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of orcs once and for all.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Chay was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: A strong sense of loyalty to Tiefling people.

Flaws: Ugly, Racist. Bonds: Enemies, Religious. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Chay Goldfound, Male Halfling Paladin 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Damaia Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she very much looks the part of a Ploughman. She wears a feathered hat to cover her moderate length dark red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is overprotective of those who hire her services. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Damaia was raised in a hard working conservative environment. She made a point of taking high paying jobs and getting most of it up front. She now spends her time doing works of charity.

Motivation: She wants to meet her childhood hero; and marry her brother to traveling adventurers

Ideals: Philantrophist. Bonds: Job, Guardian, Adventurer, Family. Occupation: Ploughman

Voice: Pronounces difficult words wrong

Attributes [hide]

Damaia Elusive, Female Tiefling Sorcerer 7
Medium (5'11") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elysande Shelby, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her silver hair is cut short with large spiked bangs in the front. She has a dull look in her blue eyes.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She would rather hide behind her crafts than deal with other people.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. After a long history of fighting, Elysande and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Artistic, Entrepeneur. Flaws: Terse, Shy, Antagonistic. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Elysande Shelby, Female Human Fighter 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Perception +3, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Amber (70 gp).


Social Check DCs


Meena Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears a blue collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her face is covered beneath a completely black helmet.

Personality: She is mildly Gnome supremacist, though she does not identify as such. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is wracked by social anxiety; and human compassion

Flaws: Ugly, Racist, Fearful. Bonds: Poor. Occupation: Scribe

Voice: Dutch accent

Attributes [hide]

Meena Scheppen, Female Gnome Sorcerer 1
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Aquan, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: An abacus with copper, silver and gold markers (110 gp).


Social Check DCs


Broce Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue trousers with brown and green striped suspenders. He wears various colorful collared shirts. He is bristling with hidden weapons, mostly halberds and bows. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Broce was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to raise his children well

Ideals: Logical. Bonds: Criminal record, Enemies, Poor, Family. Occupation: Spice Merchant

Voice: Sensual and smooth

Attributes [hide]

Broce Nucklestamp, Male Gnome Expert 14
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 47 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Perception +6, Persuasion +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 1200 pp. Chalcedony (40 gp). Amethyst (120 gp). Jasper (40 gp). Alexandrite (1500 gp). Azurite (5 gp). Clear bright green emerald (2000 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Senteq Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has shaved his head bald. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich northern family. His first spouse was a Doctor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Addict. Bonds: Job, Rich, Family. Occupation: Butcher

Voice: Russian accent

Attributes [hide]

Senteq Fiddlefen, Male Gnome Aristocrat 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 15 (+2)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Merton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is cut short with large spiked bangs in the front. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Peter grew up listening to his mother's many stories. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Addict, Racist, Shy. Bonds: Adventurer. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Peter Merton, Male Human Bard 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)8 (-1) 12 (+1)14 (+2)
Skills Persuasion +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp. Malachite (11 gp).


Social Check DCs


Oskar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His skin is fair and his fingers are delicate and long. He wears his chestnut hair down. His eyes, though not visible through his cowl, are amber.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Oskar hails from a village terrorized by orcs. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He has set out to sabotage the competition.

Motivation: To be a Bellfounder again; and balancing his hectic life and new bookbinder responsibilities is difficult

Ideals: Justice. Bonds: Nature, Criminal record, Enemies, Job. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Oskar Trueblood, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 17 (+3)11 (+0) 10 (+0)13 (+1)
Skills Arcana +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 90 gp. Rose (20 gp). Coral (80 gp).


Social Check DCs


Jarsali Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue costume with the symbols of the sun god on her torso. She carries with her a set of shortspears, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly chestnut, has prominent grey streaks. Her amber eyes lackadaisically let the world flow into them.

Personality: A skeptical and narcissistic woman, Jarsali's first love is herself. Her second love is also herself. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She found a children's book about a Elf Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting, Impeccable. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Jarsali Sylvaranth, Female Elf Barbarian 4
Medium (4'7") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 11 (+0)12 (+1) 15 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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