Diggory Skelton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is renowned for his bright grey suits and hats. He sports a long golden beard, and similarly colored long hair. He has blue eyes.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: The child of southern immigrants he idolized his mother. His childhood dream was to be a Architect, but he was a colossal failure. He now travels the world, in search of power and loot.
Motivation: Wants to open a new tavern; and wishes to resurrect an old love
Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Immigrant, Job, In love. Occupation: Gardener
Voice: Excited and jittery
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 60 gp. Red-brown spinel (80 gp).
Naeris Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears his red hair down. He wears round tiny glasses practically rammed into his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His job bores him to no end. He has decided to make it more interesting.
History: Born to a Brewer, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero
Ideals: Athletic, Disciplined. Bonds: Poor, Adventurer, Criminal record. Occupation: Shepherd
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. Blue quartz (8 gp). Rich purple corundum (400 gp).
Dustin Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear violet tank tops with black pants. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. With a patchy chestnut beard and wild chestnut hair. This hazel eyed easterner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carter mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Sabotage a competitor; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Optimist. Flaws: Disease. Bonds: Enemies, Adventurer, Job. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Tenena Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She stands about 3'0" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her right leg appears badly burned and disfigured. She keeps her silver hair in a pixie cut. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Server, her father struggled to pay the bills. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: Wants to have a good time and be beloved.
Ideals: Persistence, Optimist. Flaws: Insane. Bonds: Poor. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 12)
Armor Class 12
Hit Points 50 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Celestial, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
Possessions: 4000 gp. Citrine (40 gp). Banded agate (10 gp). Rhodochrosite (10 gp). Black pearl (500 gp). Alexandrite (500 gp). Aquamarine (500 gp).
Chassath Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She very much looks the part of a Adventurer. Her crest is short and rusty. Her ears are large.
Personality: She can speak with the recently deceased. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a white middle class family as the only child. Her divine abilities were realized during a raid on her village. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She seems to be bored by most things; and she is content
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Adventurer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 10)
Armor Class 11
Hit Points 53 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
Possessions: 11000 sp. Bloodstone (80 gp). Aquamarine (300 gp). Blue star sapphire (600 gp). Freshwater pearl (13 gp). Banded agate (13 gp). 1 Minor magic item.
Katherine Morley, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she tends to wear a large grey jacket. She wears her golden hair up. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is calm most of the time but flees social interaction. She is skeptical of what others tell her and is slow to trust.
History: She was born at the edge of vast island. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well; and to unite with her brother
Flaws: Ugly, Shy. Bonds: Nature, Family. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 2000 cp.
Tiaathque Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has slicked back blonde hair. She has several tiny emerald earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.
History: She was born at the edge of vast plains. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. After a long history of fighting, Tiaathque and her spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp.
Gormogord Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His auburn hair is cut jaggedly and amateurishly. His eyes are brown.
Personality: Gormogord wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is a ruthless business man, a trait he acquired from his mother.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: He's in love; and money/treasure
Ideals: Disciplined, Entrepeneur, Gifted. Bonds: Rich, Job, Has a crush. Occupation: Beggar
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 23 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 2000 sp. 1 Minor magic item.
Robert Acton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a brown shirt with thin black vertical stripes and brown pants. He wears a broad hat to cover his moderate length auburn hair. His eyes are violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: He was born a particularly ugly child, much to the horror of his parents. In his 14th year, his parents were killed by a illithids raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away
Ideals: Philantrophist. Flaws: Secretive, Ugly. Bonds: Enemies. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. Smoky quartz (40 gp). Black pearl (500 gp).
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