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NPC Generator

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Advanced [show]


Hillanot Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a top hat to cover her moderate length silver crest. Her face is covered beneath a completely black helmet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She uses divination through singing.

History: Born to a Bowyer, her mother struggled to pay the bills. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Hillanot Sumnarghthrysh, Female Dragonborn Warlock 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 10000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trey Bentham, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and blue handkerchief worn on his right side. He has moderate length auburn hair. He wears a mask on his face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Marshal like his father before him.

Motivation: To end his boredom; and wants his loneliness to end

Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Job, Has a crush. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Trey Bentham, Male Human Warlock 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 6000 cp.


Social Check DCs


Shadow Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longbow, just in case. Her brown fur is lengthy and is close to two feet long. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is frequently practicing swordplay.

History: From birth she was tutored by a cruel and relentless mentor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She now spends her time doing works of charity.

Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Mentor. Occupation: Servant

Voice: Spanish accent

Attributes [hide]

Shadow Moon, Female Tabaxi Bard 8
Medium (5'8") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 24 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333100

Possessions: 600 gp. Golden yellow topaz (1400 gp). Azurite (4 gp). Blue quartz (4 gp). Tiger eye turquoise (4 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Merla Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is dressed in earthy colors with a white and violet handkerchief worn on her left side. She wears her red hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She got into the Miller business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She inherited the family business which she has now maintained for 3 years.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and to reunite with her absent father

Ideals: Impeccable, Fighting. Bonds: Adventurer, Job, Family. Occupation: Miller

Voice: Breathy voice

Attributes [hide]

Merla Tosscobble, Female Halfling Commoner 2
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Galiena Carlyle, Female Human [Permalink]

Personal [hide]

Description: She is dressed in a clean brown cloak covering her clean studded leather. She is portly but not overly obese. Her white hair is wavy and long. She has several tiny aquamarine earrings on each ear.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is skeptical of what others tell her and is slow to trust.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she is greedy

Flaws: Secretive, Shy, Disease, Insomniac. Bonds: Rich. Occupation: Apothecary

Voice: Gruff and masculine

Attributes [hide]

Galiena Carlyle, Female Human Rogue 11
Medium (6'1") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 81 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 380 pp. 1 Minor magic item.


Social Check DCs


Ernest Breeden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears baggy grey pantaloons and a red scarf. His hair is silver and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was always a brilliant, if unscrupulous mind. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Map Maker

Voice: Soft and mumbly

Attributes [hide]

Ernest Breeden, Male Human Expert 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 10 (+0)10 (+0)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'6" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. His left leg appears badly burned and disfigured. He has done his best to style his white fur to look like a famous performer. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Mayor

Voice: Boston accent

Attributes [hide]

Moon Shoe, Male Tabaxi Bard 10
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 59 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)13 (+1) 11 (+0)7 (-2)
Skills Arcana +5, Survival +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fistula Kitchur, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a weathered and beat up set of banded mail beneath an oversized black coat. Her hair is short and golden. Her fair skin shows little sign of her aristocratic breeding.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Fistula was born in the north. At a young age she loved to build and create. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and her religion dominates her actions

Ideals: Persistence. Bonds: Attractive, Religious, Criminal record. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Fistula Kitchur, Female Half-Orc Cleric 7
Medium (5'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 400 gp. Sard (80 gp). 1 Minor magic item.


Social Check DCs


Burana Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her crest is silver, silky, and of moderate length. She wears a mask on her face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She never wears the same outfit twice, unless she absolutely has to.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She has had some formal singing training, and achieved minor success. During her travels, Burana and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Burana discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Burana fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: She wants to meet her childhood hero.

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Adventurer, Attractive. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Burana Xephyrbahnor, Female Dragonborn Rogue 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs

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