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NPC Generator

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Advanced [show]


Philomena Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears a white cloak and cross-gartered violet stockings. She has a hunchback. Her auburn hair is greasy and uncared for. Her violet eyes peer out from beneath her broad white hat.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Jeweler arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She has drifted from career to career and currently works as a Jeweler.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly. Bonds: Guardian, Rich, Job. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Philomena Wildcloak, Female Halfling Warrior 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)18 (+4) 12 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Undercommon, Abyssal, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Tawna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an entirely white suit with brown socks and a vest with buckled shoes. Her black hair is long and unkept. She tend to wears goggles to shield her eyes.

Personality: A skeptical and narcissistic woman, Tawna's first love is herself. Her second love is also herself. She works hard and plays hard.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Gifted. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Tawna Strongbones, Female Halfling Ranger 3
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)8 (-1) 7 (-2)11 (+0)
Skills Medicine +0, Stealth +5
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. 1 Darkwood Shield. 1 Banded mail.


Social Check DCs


Ruloth Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears just a green suit. She carries with her a set of swords on her belt, each one with a jet on the hilt. Her black crest is lengthy. Her half smiles and red eyes are beguiling and draw you in.

Personality: She snorts whenever she laughs or is feeling confident. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised by priests from a young age. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She was granted druidic powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Ruloth Turnuroth, Female Dragonborn Monk 7
Medium (6'6") Dragonborn, Neutral Evil (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 7 (-2)8 (-1)
Skills Insight +1, Nature +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Marbas Terror, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in black turtlenecks beneath a yellow coat with violet slacks. His dark red hair is braided into rings. His black eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new slave trader responsibilities is difficult

Ideals: Persistence. Bonds: Job, Poor, Family. Occupation: Slave Trader

Voice: growls and snarls, animalistic

Attributes [hide]

Marbas Terror, Male Tiefling Cleric 8
Medium (6'7") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Acrobatics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1400 gp. Azurite (16 gp). Eye agate (16 gp).


Social Check DCs


Randal Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of whips on his belt, each one with a sapphire on the hilt. His blonde hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to fit into much smaller and tighter spaces than normal.

History: Randal was born in the south. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Persistence, Gifted. Flaws: Ugly, Insane. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Randal Blythe, Male Human Fighter 11
Medium (5'3") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 94 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 3100 gp. Blue sapphire (1400 gp). Golden yellow topaz (200 gp). Chalcedony (80 gp). Deep blue spinel (200 gp). Pink pearl (150 gp). Eye agate (7 gp). Black star sapphire (1400 gp). Rose (80 gp). Tourmaline (150 gp).


Social Check DCs


Lance Marleigh, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. He sports a flattop hair cut. His fierce gray eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the west. A freak accident while working with his Baker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Marleigh, Male Human Adept 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)18 (+4)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333200

Possessions: 90 pp. Deep blue spinel (1400 gp). Fiery yellow corundum (900 gp). Golden yellow topaz (1400 gp). Aquamarine (1400 gp). Peridot (70 gp). Aquamarine (1400 gp). Red garnet (40 gp). Rhodochrosite (5 gp). Deep blue spinel (1400 gp). Obsidian (5 gp).


Social Check DCs


Vonbin Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has blonde hair. His blue unseeing eyes seem to look past you.

Personality: A skeptical and narcissistic man, Vonbin's first love is himself. His second love is also himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a necromancer, Vonbin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Criminal record, Mentor. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Vonbin Trueanvil, Male Dwarf Expert 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)8 (-1) 14 (+2)8 (-1)
Skills Insight +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs


Frouse Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He wears a feathered hat to cover his moderate length black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of orcs once and for all.

History: Born in the east his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To reunite with his old friends; and revenge

Ideals: Logical. Bonds: Poor, Attractive, Enemies, Adventurer. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Frouse Gimlen, Male Gnome Sorcerer 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Athletics +0, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 300 gp.


Social Check DCs


Trey Kensley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and likes to wear ponchos typically of a light brown in addition to tight pants. His hair is white and curly. He has a tattooed face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He comes from a rich western family. His mother had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by giants. Trey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Logical. Bonds: Criminal record, Rich, Enemies. Occupation: Beggar

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Kensley, Male Human Cleric 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)13 (+1) 16 (+3)10 (+0)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs

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