Berrian Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His blonde hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes; and he uses money and sex appeal to get what he needs
Ideals: Impeccable, Justice. Bonds: Attractive, Rich, Job. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp. Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Theriatis Woodhouse, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his sword. He has a long golden beard with little hanging trinkets. He has gleaming, smiling gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business.
Ideals: Philantrophist, Gifted. Bonds: Job, Immigrant. Occupation: Roofer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 28000 cp. Black star sapphire (1000 gp). Carnelian (50 gp).
Pelaios Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He is bristling with hidden weapons, mostly warhammers and glaives. He has black hair. His eyes are gold and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Pelaios grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Pelaios. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Criminal record. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 52 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 50 pp. Deep blue spinel (1600 gp). Amethyst (100 gp). Blue quartz (12 gp). Blue quartz (12 gp). Freshwater pearl (12 gp).
Ralf Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a white scarf. He has a moderate pudge and is not very fit. He has no hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Justice. Flaws: Ugly, Forgetful. Bonds: Family, Slave. Occupation: Architect
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. 1 Masterwork Common Melee.
Drogo Axton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The war was a terrible time for him, and Drogo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 11 years.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed. Bonds: Military, Rich, Job, Debt. Occupation: Soapmaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp.
Tricking Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He has dyed his greying red fur a little too much giving a sharp red color. This yellow eyed easterner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. He is frequently practicing swordplay.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Bonds: Attractive, Job, Military, Slave, Religious. Occupation: Body Guard
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Melech Quest, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length chestnut hair. His thin eyebrows rest above his beady white eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.
History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic, Philantrophist, Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Cartwright
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 170 gp.
Neega Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is long and brown with streaks of golden, and is pulled back with small black clips. Her face is covered beneath a completely black helmet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She works hard and plays hard.
History: Born in the south to a Mayor, Neega learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Mayor. She has worked as a Mayor like her mother before her.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Flaws: Hedonist, Disease. Bonds: Attractive, Job. Occupation: Mayor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 5000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Verna Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a fancy white dress. Her hair is blonde and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She works hard and plays hard.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Over the years she perfected her riding and shooting skills. She bought a falchion and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Many dire rats want her driven away.
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Enemies, Military, Nature. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 27 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp.
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