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NPC Generator

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Advanced [show]


Dagger Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears just a brown suit. His cinnamon fur has been sun bleached extensively. He is very pretty but has cold, dead eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north. Dagger was born on a far northern island where he grew up under the tutelage of his father, an expert Masseuse. After a long history of fighting, Dagger and his spouse have recently divorced.

Motivation: He loathes his own lifestyle.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful. Bonds: Attractive, Immigrant. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Dagger Paws, Male Tabaxi Druid 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)16 (+3) 10 (+0)16 (+3)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Moss agate (10 gp).


Social Check DCs


Diesa Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She is wearing a perfectly clean shirt and pair of pants. Sporting a white mohawk this woman's hair draws a lot of attention. Her amber eyes have a joyful gleam in them most of the time.

Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Map Maker but believes her peers are too gung-ho.

History: Diesa was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From her teen years she was always beautiful and desirable, so people have always doted on her. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Ideals: Pacifist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Diesa Ironfist, Female Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs


Shivering In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She typically wears pastel cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. She has dyed her greying cinnamon fur a little too much giving a sharp cinnamon color. Her hazel eyes peer out from beneath her top pastel hat.

Personality: She dislikes all the random violence that takes place in the west. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She got into the Crown-heir business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Crown-heir. She left for the west, certain she would find work there.

Motivation: She'd like to take her coworkers down a peg; and she is greedy

Ideals: Pacifist. Flaws: Impulsive. Bonds: Job, Immigrant, Rich. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Shivering In Woods, Female Tabaxi Sorcerer 10
Medium (5'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 25 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Nature +6, Performance +5
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 300 pp. Deep green spinel (100 gp). Rhodochrosite (14 gp).


Social Check DCs


Jaxi Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her whole body is exceptionally muscular. Her crest is green and curly. She has gleaming, smiling gold eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She is the product a well kept family trust fund and as such has never really known need. She found a children's book about a Dragonborn Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Jaxi Wystongjiir, Female Dragonborn Bard 4
Medium (6'5") Dragonborn, Neutral Good (CR 4)
Armor Class 8
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 26000 cp.


Social Check DCs


Ilde Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'10" and dresses in collared shirts and wears a proper scarf over her head. Her left hand appears badly burned and disfigured. She has a long white ponytail with little hanging trinkets. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is skeptical of what others tell her and is slow to trust.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has decided she is irredeemable

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter

Voice: Thin and wheezing

Attributes [hide]

Ilde Frostbeard, Female Dwarf Aristocrat 2
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 13 (+1)6 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Joser Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a long, red, dusty cloak. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Joser was raised in a hard working conservative environment. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: To reunite with his absent mother; and doesn't want to be a miller and was forced into it by his family

Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane. Bonds: Job, Family. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Joser Thistletop, Male Halfling Barbarian 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Giant, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Fonkin Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left leg appears badly burned and disfigured. His auburn hair is greasy and uncared for. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Ugly, Greedy. Bonds: Rich, In love. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Fonkin Gobblefirn, Male Gnome Commoner 3
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Iolite (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ootah Huckabee, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is generally well dressed albeit a few years behind the times. She wears her auburn hair up in a very large beehive style do. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.

Motivation: Her religion dominates her actions.

Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Attractive, Religious. Occupation: Unemployed

Voice: Stutters

Attributes [hide]

Ootah Huckabee, Female Half-Orc Cleric 7
Medium (4'11") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc, Goblin, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Olivia TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest and prefers blue and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of sais on her belt, each one with a emerald on the hilt. She wears her hair in dreadlocks. She wears an eyepatch.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth she was tutored by a cruel and relentless mentor. She dropped out of school before completing her studies. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olivia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Olivia TellPenny, Female Halfling Cleric 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 300 gp.


Social Check DCs

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