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NPC Generator

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Advanced [show]


Three Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. He has done his best to style his red fur to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Gardener. He became a Gardener soon after.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Ideals: Justice, Fighting. Bonds: Criminal record, Job. Occupation: Gardener

Voice: Sleepy voice

Attributes [hide]

Three Hummingbird, Male Tabaxi Rogue 3
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)11 (+0) 16 (+3)7 (-2)
Skills Deception +0, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Moonstone (70 gp).


Social Check DCs


Cask Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, pastel, dusty cloak, and is pretty ugly. He sports a flattop fur cut. His green eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Cask was raised in a hard working conservative environment. Cask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cask decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Cask never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He'd like to take his coworkers down a peg; and to protect his home

Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Job, Criminal record, Guardian. Occupation: Actor

Voice: Tuts and clicks tongue

Attributes [hide]

Cask Of Claws, Male Tabaxi Rogue 3
Medium (6'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 8 (-1)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kansif Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is cut close to her head. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Around other people she will do her best to conceal her emotions and appear jolly.

History: She got into the Soapmaker business at a young age. A gifted student she started as a Weaver, but she got bored and became a Soapmaker. She then took over the family business and is one of the better Soapmaker for hire.

Motivation: Balancing her hectic life and new Soapmaker responsibilities is difficult; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Attractive, Job. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Kansif Beitz, Female Half-Orc Fighter 8
Medium (4'8") Half-Orc, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills Athletics +6, Intimidation +3
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Anbera Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman tends to wear a large grey jacket, and sports empty pouches on her belt. She has wavy red hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Anbera wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a criminal king-pin and mafia family Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted arcane powers by her dying sister.

Motivation: A rival would like her out of the picture; and to clean up the streets

Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Criminal record, Guardian. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Anbera Silveraxe, Female Dwarf Barbarian 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp. 1 Breastplate.


Social Check DCs


Ridaro Tealeaf, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman does not wear sleeves and tends to eschew shirts when she can avoid it. She wears her black hair up in a very large beehive style do. She has several tiny amber earrings on each ear.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She never wears the same outfit twice, unless she absolutely has to.

History: She got into the Body Guard business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is unsatisfied with her job; and she has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Rich, Job. Occupation: Body Guard

Voice: German accent

Attributes [hide]

Ridaro Tealeaf, Female Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 500 gp. 1 Masterwork Artisan’s tools. 1 Good lock.


Social Check DCs


Kerkad Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" western man, he wears professional attire. He has dyed his greying rusty crest a little too much giving a sharp rusty color. He has gold eyes and a green hat with a brown feather.

Personality: Stoic and calm, he prefers to meditate than take action. He can't help but pocket interesting objects he comes across

History: Born in the west his family was never financially stable. His parents enrolled him in a Commoner school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined, Gifted. Bonds: Attractive, Criminal record, Poor. Occupation: Bowyer

Voice: Timid voice

Attributes [hide]

Kerkad Xephyrbahnor, Male Dragonborn Commoner 6
Medium (6'5") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 900 gp.


Social Check DCs


Baern Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and brown. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Baern would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the north. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Baern and his spouse have recently divorced.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Poor, Military, Immigrant, Religious. Occupation: Guard

Voice: Scandinavian accent

Attributes [hide]

Baern Balderk, Male Dwarf Ranger 8
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 12
Hit Points 49 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 120000 cp. Sardonyx (40 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Violet garnet (1400 gp). Chrysoberyl (50 gp).


Social Check DCs


Thamuz Chance, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He wears a wide-brimmed hat to hide his balding. His red eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.

History: He got into the Scribe business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He ran away from his former home and has been making his living as a Scribe for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Optimist, Artistic. Bonds: Job, In love. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Thamuz Chance, Male Tiefling Cleric 7
Medium (5'9") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 700 gp. Old masterpiece painting (1900 gp). Cloth of gold vestments (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft grey waves gently in the breeze. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: Aggressive, abrasive, and angry, Ralf embodies much of what other species detest in the Half-Elves. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Ralf's homeland. Ralf decided to take the middle way and become a bodyguard. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Dyer

Voice: Low rumbling, strings words together

Attributes [hide]

Ralf Shupe, Male Half-Elf Wizard 12
Medium (5'3") Half-Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 23 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)15 (+2) 13 (+1)13 (+1)
Skills Performance +5, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 300 pp. Golden yellow topaz (400 gp). Amethyst (90 gp). Chalcedony (20 gp). Sardonyx (20 gp).


Social Check DCs

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