Thamuz Art, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green shirt with thin tan vertical stripes and green pants, and is pretty ugly. His dark red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He has always had a great fascination with Dwarven culture. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Gifted from a young age, Thamuz studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to trick people and travel the world for free.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Criminal record, Family. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 75 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp.
Bundrigo High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many black ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: To pay off his debts; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly. Bonds: Job, Nature, Poor, Debt. Occupation: Fletcher
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. 1 Masterwork studded leather.
Pelaios Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a green and violet robe with the hood down. His silver hair has been sun bleached extensively. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pelaios took refuge in the old dungeon and found the beat up whip and armor he uses now. He left for the west, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated. Flaws: Addict. Bonds: Immigrant, Nature. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 104 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Druidic, Orc
Attacks Melee +8 / 4d10+3, Ranged +5 / 4d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 | 1 |
Possessions: Just what you see.
Stacee Underbough, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She is baby faced.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since lost track of the people in her past.
Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion
Flaws: Mundane. Bonds: Rich, Family, Slave. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Giant
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 100 gp. 1 Masterwork Musical instrument.
Spear Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a Stetson hat to hide his balding. He has gleaming, smiling blue eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Spear studied abroad. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Priest for the past few years.
Motivation: To unite with his sister; and money/treasure
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Family, Job, Rich. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 52 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. 1 Masterwork Light steel shield. 1 Chain shirt.
Bork Wheatley, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears tattered old clothes, marred by teas. He wears a small hat to cover his moderate length golden hair. His blue eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born in the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Shipwright
Voice: Jittery and nervous
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 6)
Armor Class 13
Hit Points 9 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 8000 sp. Red garnet (90 gp). Tiger eye turquoise (14 gp). Red-brown spinel (90 gp).
Nogu Benson, Female Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she wears a white vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her white boots flare out at the collars. Her moppish blonde hair is in a traditional bowl cut. She has a dull look in her gray eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She then took over the family business and is one of the better Ploughman for hire.
Motivation: She has a rivalry with the Church that dominates her actions; and she'd like to take her coworkers down a peg
Bonds: Guardian, Family, Poor, Job, Religious. Occupation: Ploughman
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 40 gp.
Trey Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow tunic with tan highlights, and long grey pants that bunch up around his shoes. He keeps his brown hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with finding treasure.
History: The child of a Engraver, who enjoyed hunting, Trey was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. Lapis lazuli (11 gp). 1 Minor magic item.
Nim Selevarun, Male Elf [Permalink]
Personal [hide]
Description: A 5'0" northern man, he wears a tan Stetson hat and tan clothes. He is bald on top and has large white tufts of hair around his ears. His eyes are hazel and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bounty Hunter for hire.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Impeccable, Pacifist. Flaws: Ugly. Bonds: Immigrant, Job, Debt. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp. 1 Antitoxin. 1 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
