Naamah Idea, Female Tiefling [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She is wearing a long, green, dusty cloak. She wears her white hair up. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her black eyes.
Personality: She is witty, but her monotone delivery comes off as unnerving Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Naamah is combative with any and all who dare try her patience in the slightest.
History: Born to a Cartwright, her father struggled to pay the bills. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Joker, Justice. Bonds: Attractive, Poor, Debt, Adventurer. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 500 gp. Embroidered and bejeweled glove (1000 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Minor magic item. 1 Minor magic item.
Cask Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His fur is short and beige. His fierce hazel eyes like to dwell on things.
Personality: He is extraordinarily eccentric. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the west, but his parents moved at a very young age to the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Flogg Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has shaved his head bald. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Logical. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 12000 sp. Silver comb with moonstones (300 gp). Old masterpiece painting (1400 gp).
Nala Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and a wedding ring on her right hand. She has wavy black crest. Her red eyes are passionate and lively.
Personality: She has a massive crush on the younger sibling of the Bather who has hired her part-time. She always tries to repair and not replace. It was this mentality that drove her into the Bather business.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is greedy.
Ideals: Persistence. Bonds: Rich, In love, Has a crush, Religious. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 6)
Armor Class 8
Hit Points 28 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 11 (+0) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 cp. Rich purple corundum (600 gp). 1 Minor magic item.
Damaia Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light green in addition to tight pants. She is portly but not overly obese. Her red hair is drawn into a tight pony tail with a clover scrunchie. She wears an eyepatch.
Personality: Stoic and calm, she prefers to meditate than take action. She also has developed a complete distrust of the Assassin profession.
History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Nothing but the best is good enough for her; and balancing her hectic life and new hunter responsibilities is difficult
Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Job, Nature. Occupation: Hunter
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 1100 sp. 3 Thunderstones.
Kerkad Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has a large black mantle and cape that has been intricately interwoven into his tan robe. His crest is red, silky, and of moderate length. His eyes are a pleasant gold.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Beggar father left him crippled. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he wants to get laid
Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2400 sp. 1 Small steel mirror.
Elaim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a brown shirt with thin grey vertical stripes and brown pants. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Stylist business.
History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Persistence, Athletic. Flaws: Antagonistic. Bonds: Slave, Military. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 73 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Abyssal, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 130 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Sapphire pendant on gold chain (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andram Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and is pretty ugly. He sports a flattop hair cut. His white eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a great chef.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and his religion dominates his actions
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 13)
Armor Class 11
Hit Points -8 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 5 (-3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 400 pp. Sapphire pendant on gold chain (1800 gp). Sapphire pendant on gold chain (1800 gp). Old masterpiece painting (1800 gp). A delicate silver chain set with a tourmaline (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A delicate silver chain set with a tourmaline (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Medium magic item.
Hoshû Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He wears tight fitting clothing which further accentuates his frame. His golden hair and beard is wavy and long. His eyes are brown.
Personality: A deeply religious man he believes everything happens for a reason. He misses his home and complains about the freezing weather, even in summer.
History: Hoshû was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle; and to be a miner again
Flaws: Depressed. Bonds: Attractive, Religious, Immigrant, Job, Adventurer. Occupation: Map Maker
Voice: Nasally tone
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp. Azurite (5 gp).
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