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NPC Generator

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Advanced [show]


Gargax Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his rapier. He wears a colorful flower in his silver crest. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gargax lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Joker, Logical. Bonds: Attractive, Family. Occupation: Weaver

Voice: Mousy voice

Attributes [hide]

Gargax Beryntolthropal, Male Dragonborn Monk 8
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Hunter Asheton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears light armors faded through time and improper care. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural elven artifacts is his passion

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Hunter Asheton, Male Human Barbarian 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 6 (-2)12 (+1) 17 (+3)15 (+2)
Skills Acrobatics -1, Nature +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +3

Possessions: 150 gp.


Social Check DCs


Aerdeth Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He wears his hair in dreadlocks. His fierce green eyes like to dwell on things.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east. Aerdeth was born on a far eastern forest where he grew up under the tutelage of his father, an expert Painter. He has drifted from career to career and currently works as a Painter.

Motivation: Revenge; and further expansion of business

Ideals: Impeccable. Flaws: Depressed. Bonds: Immigrant, Job, Enemies. Occupation: Painter

Voice: Low range voice

Attributes [hide]

Aerdeth Zhou, Male Half-Elf Commoner 1
Medium (5'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)17 (+3) 16 (+3)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant, Draconic, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Chay Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. He carries with him a set of ceremonial daggers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Chay was born with his mother's beautiful face. Cursed with vampirism at a very young age, Chay has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To pay off his debts; and meet up once more with his childhood friend

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Debt. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Chay Quickstep, Male Halfling Ranger 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)10 (+0) 13 (+1)8 (-1)
Skills Insight +4, Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp.


Social Check DCs


Mardnab Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses in tan turtlenecks beneath a black coat with white slacks. She wears a top hat to hide her balding. Her blue eyes peer out from beneath her top tan hat.

Personality: Overbrimming with self-confidence, Mardnab isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She also is a firm believer in the womanly ideal.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world.

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Slave, Immigrant. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Mardnab Gimlen, Female Gnome Wizard 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)7 (-2) 15 (+2)13 (+1)
Skills Arcana +0, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Darrak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long white hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: From birth he was tutored by a cruel and relentless mentor. His druidic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Nature, Mentor. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Darrak Rakankrak, Male Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)11 (+0) 7 (-2)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp.


Social Check DCs


Trail Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat. He has a penchant for wearing a ring with an oversized ruby on his left hand. His beige fur is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trail grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trail. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy

Flaws: Insomniac, Mundane, Disease. Bonds: Rich, Criminal record. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Trail Timber, Male Tabaxi Rogue 8
Medium (6'0") Tabaxi, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 23 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)12 (+1) 14 (+2)17 (+3)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Ellywick Beren, Female Gnome [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'0" has a big stupid grin on her face most of the time. She wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her golden hair up in a very large beehive style do. Her eyes are violet and she is always smoking a pipe.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants she idolized her father. Through the years after Ellywick was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ellywick's father didn't care for her much, and the feeling was mutual. She has dedicated herself to building a better world.

Motivation: She desires power and/or immortality; and she's repulsed by the pc

Flaws: Depressed, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Ellywick Beren, Female Gnome Druid 5
Small (3'0") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 52 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 19 (+4)13 (+1) 15 (+2)15 (+2)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 4000 sp. Golden yellow topaz (1300 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vanchu Marston, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Masseuse. She is muscular with a powerful set of arms. Her hair, while still mostly golden, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, she prefers to meditate than take action. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has drifted from career to career and currently works as a Masseuse.

Motivation: Further expansion of business; and retire the richest woman in the south

Ideals: Disciplined, Entrepeneur. Bonds: Job, Immigrant, Religious. Occupation: Masseuse

Voice: Dutch accent

Attributes [hide]

Vanchu Marston, Female Half-Orc Sorcerer 10
Medium (6'5") Half-Orc, Neutral Good (CR 10)
Armor Class 11
Hit Points 47 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)7 (-2) 12 (+1)9 (-1)
Skills Insight +5, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2200 gp.


Social Check DCs

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