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NPC Generator

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Advanced [show]


Beast Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing a long, brown, dusty cloak. Her brown fur is kept up in a ponytail inside a top hat. She has a tattooed face.

Personality: Beast hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. A true patriot, Beast would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Born in the south to a Weaver, Beast learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. After a long history of fighting, Beast and her spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beast Shoe, Female Tabaxi Warrior 7
Medium (5'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 78 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 17 (+3)10 (+0) 15 (+2)15 (+2)
Skills Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 600 gp. Rhodochrosite (7 gp). Alexandrite (1500 gp). Alexandrite (1500 gp).


Social Check DCs


Alberich Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a grey feathered hat and grey clothes. With bright white hair and a scraggly beard. His thin eyebrows rest above his beady green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Alberich was left his mother's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Expand his business; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Military, In love, Job. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Alberich Daerdahk, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)17 (+3) 11 (+0)9 (-1)
Skills Acrobatics +1, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Infernal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Burgell Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, violet shirt, and yellow tie. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a dagger on it. He has styled his chestnut hair well, parting it to the right. His eyes, though not visible through his cowl, are blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carter mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Disease. Bonds: Family, Adventurer. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Burgell Horcusporcus, Male Gnome Expert 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Rock crystal (30 gp). Rock crystal (30 gp).


Social Check DCs


Kallista Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a robe, a symbol of her god around her neck, and a nunchaku on her belt. Her blue hair is matted, messy, and big. Her gold eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and someone believes her a fraud

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Kallista Virtue, Female Tiefling Monk 11
Medium (5'5") Tiefling, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 83 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: Tiger eye turquoise (12 gp). Alexandrite (1200 gp). Rose (80 gp). Tiger eye turquoise (12 gp). Deep blue spinel (1200 gp). Banded agate (12 gp). Chrysoprase (80 gp).


Social Check DCs


Pogranix Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is well dressed, constantly wearing a black suit, white shirt, and green tie. Her green crest is unkempt and raggedy. Her gold eyes dart from person to person.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She always tries to repair and not replace. It was this mentality that drove her into the Performer business.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and doesn't want to be a performer and was forced into it by her family

Ideals: Optimist, Persistence. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Performer

Voice: Scratchy, weak

Attributes [hide]

Pogranix Nemmonis, Female Dragonborn Barbarian 7
Medium (6'3") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 55 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)11 (+0) 11 (+0)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 700 gp. Golden yellow topaz (300 gp). Coral (40 gp). Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shifting Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Barber uniform. He carries a battered scimitar and tarnished lance as well. His fur is brown and very short. His eyes are a pleasant green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born to loving parents in a slum to the north. In his 11th year, his parents were killed by a gnolls raid, leaving Shifting alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Barber.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Impeccable. Bonds: Job, Enemies, Poor. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Shifting Thunder, Male Tabaxi Commoner 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 35 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 13 (+1)16 (+3)
Skills Religion +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: Gold music box (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp).


Social Check DCs


Trey Rylan, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his red hair in a flapper bob. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a slaver, Trey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Mentor. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Trey Rylan, Male Human Rogue 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)6 (-2) 18 (+4)17 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 80 gp.


Social Check DCs


Mhurren Dayton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Around other people he will do his best to conceal his emotions and appear jolly.

History: Mhurren was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. Mhurren abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural elven artifacts is his passion

Flaws: Secretive, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Mhurren Dayton, Male Half-Orc Rogue 3
Medium (5'7") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 18 (+4)10 (+0) 9 (-1)5 (-3)
Skills Performance -1, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Smokesticks. 4 Thunderstones.


Social Check DCs


Kipper Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his hand crossbow ready. His brown hair is knotted and matted. His eyes are likewise amber.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Kipper and his spouse have recently divorced.

Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Shy, Mundane. Bonds: Attractive. Occupation: Marshal

Voice: French accent

Attributes [hide]

Kipper Turen, Male Gnome Monk 1
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)8 (-1) 15 (+2)7 (-2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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