Aasathra Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a lot of dark rich colors, with gold accents. Her white crest is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Dragonborns in the east were limited. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Regain custody of her daughter.
Ideals: Opinionated. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Priest
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 10 (+0) | 4 (-3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
Possessions: 180 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Masterwork Common Melee.
Fulbar Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean red cloak covering his clean studded leather. He carries with him a set of swords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his chestnut hair down. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Fulbar hails from a village terrorized by illithids. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against illithids
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Hobart Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. He is bald on top and has large red tufts of hair around his ears. His green eyes are slightly larger than normal.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered painting. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wishes to resurrect an old love
Ideals: Artistic. Flaws: Ugly, Selfish. Bonds: In love, Rich. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 75 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Halfling, Giant, Infernal, Draconic
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 2000 gp. Silver pearl (90 gp). Peridot (60 gp). Deep blue spinel (900 gp). Deep green spinel (90 gp). Star ruby (1600 gp). Obsidian (4 gp). Brown-green garnet (90 gp). Tourmaline (90 gp). Jade (90 gp). Deep blue spinel (900 gp). Obsidian (4 gp). Hematite (4 gp). Deep blue spinel (900 gp). Red-brown spinel (90 gp). Aquamarine (900 gp). Rose (60 gp). Chalcedony (60 gp). Black pearl (900 gp). Deep blue spinel (900 gp). Sard (60 gp). Sard (60 gp). Violet garnet (900 gp). Hematite (4 gp). 1 Medium magic item. 1 Medium magic item.
Artin Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is dressed in a clean brown cloak covering her clean studded leather. She wears a Stetson hat to cover her moderate length red hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is very quiet and rarely speaks above a whisper. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, she fell in love. They married and had a daughter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Flaws: Shy, Fearful. Bonds: Attractive, Rich, In love. Occupation: Performer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 370 gp. 1 Breastplate.
Trynnicus Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his greataxe. He wears his brass crest down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Priest, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Addict, PTSD. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 14)
Armor Class 10
Hit Points 105 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Infernal, Ignan
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: Fire opal pendant on a fine gold chain (1700 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (5000 gp). Carved bone or ivory statuette (70 gp). Black velvet mask with numerous citrines (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Solid gold idol (400 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Susannah Kent, Female Human [Permalink]
Personal [hide]
Description: This woman wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She wears a small hat to hide her balding. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has a minor phobia of water and hates getting wet.
History: When she was but 8 years old her parents immigrated from the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Server. She left for the north, certain she would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Immigrant, Job. Occupation: Server
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp.
Kabbarg York, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tight fitting white shirt and pants. Her moppish brown hair is in a traditional bowl cut. Her green eyes peer out from beneath her broad white hat.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Kabbarg was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform She has worked as a Shipwright like her mother before her.
Motivation: She is currently in port desperately looking for someone to get her out; and she's in love
Ideals: Optimist. Bonds: Job, Poor, Slave, Has a crush. Occupation: Shipwright
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp.
Don Hackney, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. He has a small bristly mustache and wavy red hair. He has blue eyes.
Personality: Eccentric and domineering, Don will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: Don hails from a village terrorized by giants. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Extrovert. Bonds: Immigrant, Enemies, Adventurer, Criminal record. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 75 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 360 pp. Black pearl (300 gp). Moss agate (9 gp). Lapis lazuli (9 gp). Chrysoprase (70 gp). Sardonyx (70 gp). Violet garnet (300 gp). Violet garnet (300 gp). Iolite (70 gp). Blue star sapphire (700 gp). Aquamarine (300 gp).
Hubert Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears yellow cloth garments or leather armor. His long chestnut hair reaches down to his waist. His eyes are likewise blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.
History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Spice Merchant job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Joker. Bonds: Attractive, Rich, Job. Occupation: Spice Merchant
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!