Dynamic On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'5" southern woman, she wears a brown tunic with yellow highlights, and long blue pants that bunch up around her shoes. Her fur is yellow and curly. She wears a mask on her face.
Personality: Overbrimming with self-confidence, Dynamic isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is able to make almost anything out of random pieces of junk.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her religion dominates her actions; and many giants want her driven away
Ideals: Impeccable, Gifted. Bonds: Religious, Rich, Enemies. Occupation: Layabout
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tordek Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His blonde hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a criminal king-pin and mafia family His father was a mechanic, and taught him how to fix just about anything. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Joker, Persistence. Flaws: Insomniac. Bonds: Rich, Attractive, Criminal record. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 44 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 19 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Aquan, Halfling, Gnome
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0
Possessions: 15000 sp. Chalcedony (70 gp). Zircon (70 gp). Moonstone (70 gp). Brown-green garnet (80 gp). Moonstone (70 gp).
Brakka Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is generally well dressed albeit a few years behind the times. She has brown hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is overprotective of those who hire her services. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Brakka took refuge in the large cave and found the beat up bow and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is terrified, and will act out of fear.
Flaws: Fearful, Disease. Bonds: Attractive, Guardian, Nature. Occupation: Cook
Voice: Farmer accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Norûk Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has wavy blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sailor father left him crippled. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Guardian. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 104 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 5 (-3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: 8000 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1300 gp).
Miles Tinley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a brown suit. His auburn hair is cut short. His face is scarred and worn.
Personality: Aggressive, abrasive, and angry, Miles embodies much of what other species detest in the Humans. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.
Motivation: He is terrified, and will act out of fear.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Military. Occupation: Carpenter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Sylvan, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Tim Kitchur, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His long red hair is drawn into a two foot long braid. He wears an eyepatch.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Tim was born the youngest of three triplets. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Tim's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Enemies, Family, Has a crush. Occupation: Mercenary
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 12 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Pallabar Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a worn and beaten armor. His brown hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Pallabar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pallabar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Artistic, Gifted. Flaws: Forgetful. Bonds: Attractive, Criminal record. Occupation: Brewer
Voice: Low range voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 14)
Armor Class 9
Hit Points 92 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +3 / 4d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 300 pp. Gold and topaz bottle stopper cork (1200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Black velvet mask with numerous citrines (170 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1200 gp).
Katherine Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She sports silver long hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Her father raised her in a mountain cabin. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her daughter
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt. 1 Masterwork Heavy steel shield.
Millicent Prescott, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman is dressed in a clean grey cloak covering her clean studded leather, and a wedding ring on her left hand. Her hair is greying and her face has many wrinkles. Her green eyes are passionate and lively.
Personality: Millicent wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born in the north her family was never financially stable. While studying, she fell in love. They married and had a son. Some 9 years later her spouse died after the birth of her son. Heartbroken, Millicent never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Ideals: Disciplined, Justice, Fighting. Bonds: In love, Poor. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
