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NPC Generator

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Advanced [show]


Fragrant On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her fur is cinnamon and very short. She tend to wears goggles to shield her eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Hunter business at a young age. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has worked as a Hunter like her mother before her.

Motivation: To get a good night's sleep; and to be a mortician again

Flaws: Mundane, PTSD, Insomniac. Bonds: Rich, Job. Occupation: Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Fragrant On the Water, Female Tabaxi Barbarian 3
Medium (4'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 8 (-1)13 (+1) 11 (+0)14 (+2)
Skills Athletics +6, Medicine +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Randal Bentham, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a grey suit. He wears his brown hair up in a very large beehive style do. His hazel eyes peer out from beneath his wide-brimmed grey hat.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: Born in the east his family was never financially stable. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Randal's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and wants to work out more often

Ideals: Athletic, Persistence. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Randal Bentham, Male Human Aristocrat 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 6 (-2)15 (+2)
Skills Acrobatics +3, Animal Handling +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +0

Possessions: 300 sp.


Social Check DCs


Lewis Ashton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His silver hair is cut short. His eyes are a pleasant violet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: A powerful wizard made him what he is. His childhood dream was to be a Merchant, but he was a colossal failure. He inherited the family business which he has now maintained for 9 years.

Motivation: Further expansion of business; and balancing his hectic life and new stableman responsibilities is difficult

Ideals: Professionalism. Flaws: Insomniac. Bonds: Immigrant, Mentor, Job. Occupation: Stableman

Voice: Tuts and clicks tongue

Attributes [hide]

Lewis Ashton, Male Human Cleric 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Berrian Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his monstrous two handed axe ready. His moppish brown hair is in a traditional bowl cut. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he would like to get married and retire

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Butcher

Voice: Creaky witch voice

Attributes [hide]

Berrian Siannodel, Male Elf Rogue 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp. Sard (60 gp). Onyx (60 gp). 1 Climber’s kit.


Social Check DCs


Andram Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. His blue hair is unkempt and raggedy. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Religious, Nature. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Andram Idea, Male Tiefling Rogue 12
Medium (5'4") Tiefling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 22 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)19 (+4) 9 (-1)17 (+3)
Skills Insight +3, Persuasion +7
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Undercommon, Druidic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 4000 gp. Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (1100 gp). Solid gold idol (700 gp). Silver comb with moonstones (200 gp).


Social Check DCs


Rurik Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large brown mantle and cape that has been intricately interwoven into his black robe, and a wedding ring on his right hand. His silver hair is unkempt and raggedy. This violet eyed southerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: In love, Poor. Occupation: Miner

Voice: Excited and jittery

Attributes [hide]

Rurik Ungart, Male Dwarf Rogue 3
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pirithin Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He has a slight overbite and is overall scrawny. His golden hair is thinning but still full. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Pirithin Kettlewhistle, Male Halfling Fighter 6
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)7 (-2) 15 (+2)18 (+4)
Skills Deception +7, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Emerald In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears tight fitting clothing which further accentuates her frame and is in decent physical shape. She keeps her long gray fur kept up in a rat tail. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her first spouse was a Locksmith, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is greedy

Flaws: Shy, Impulsive, Greedy. Bonds: Attractive, Rich, Family. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Emerald In the Wind, Female Tabaxi Expert 5
Medium (5'0") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Banded mail. 1 Full Plate. 1 Full Plate.


Social Check DCs


Lone In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy pastel suit. His gray fur is still thick. His amber eyes dart from person to person to random spaces in the air.

Personality: He is very quiet and rarely speaks above a whisper. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Lone was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Lone In Woods, Male Tabaxi Rogue 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 17 (+3)12 (+1)
Skills Religion +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp. 3 Tanglefoot bags.


Social Check DCs

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