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NPC Generator

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Advanced [show]


Stacee Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears just a white suit. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is very quiet and rarely speaks above a whisper. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Born to a Cartwright, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A strong sense of loyalty to Dwarven people; and dwarven compassion

Flaws: Shy, Racist. Bonds: Attractive, Poor. Occupation: Actor

Voice: Raspy

Attributes [hide]

Stacee Reedfellow, Female Halfling Commoner 2
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)18 (+4) 16 (+3)13 (+1)
Skills Nature +6, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Terran, Gnoll, Celestial
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Solid gold idol (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Whurdred Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: An older woman who is typically in her Layabout uniform, she is not a threatening figure. Her white hair is cut jaggedly and amateurishly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with poetry.

History: Sold as a small child to a wizard, Whurdred was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 17th year, her parents were killed by a goblins raid, leaving Whurdred alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her poetry dream.

Motivation: To be a Mercenary again.

Ideals: Persistence, Artistic. Bonds: Job, Mentor, Enemies. Occupation: Layabout

Voice: Old Prospector

Attributes [hide]

Whurdred Ungart, Female Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)17 (+3) 8 (-1)10 (+0)
Skills Performance +2, Religion +5
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp. 1 Masterwork Common Melee.


Social Check DCs


Egelina Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and is typically in her Spy uniform. She wears her white hair up. She wears a mask on her face.

Personality: Stoic and calm, she prefers to meditate than take action. Around other people she will do her best to conceal her emotions and appear jolly.

History: Gifted from a young age, Egelina studied abroad. Her arcane abilities were realized during a raid on her village. She's also a talented Knight, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Disciplined, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Egelina Dalanthan, Female Half-Elf Aristocrat 5
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 800 gp.


Social Check DCs


Bolhild Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her blonde hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She plays an instrument quite well.

History: Bolhild lived on a farm with her father, near the main road leading to a nearby town. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Fletcher and was forced into it by her family.

Ideals: Artistic. Flaws: Secretive, Fearful. Bonds: Family. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Bolhild Foamtankard, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp.


Social Check DCs


Senteq Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His green eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Senteq studied abroad. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now spends his time doing works of charity.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Senteq Garrick, Male Gnome Monk 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 sp.


Social Check DCs


Nuthra Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman likes to wear green tank tops with black skirt. She is muscular with a powerful set of arms. Her white crest has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: Aggressive, abrasive, and angry, Nuthra embodies much of what other species detest in the Dragonborns. A true patriot, Nuthra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Nuthra was raised in a hard working conservative environment. A gifted student she started as a Gardener, but she got bored and became a Dyer. After a long history of fighting, Nuthra and her spouse have recently divorced.

Motivation: She is unsatisfied with her job; and to reunite with her absent father

Flaws: Antagonistic. Bonds: Military, Job, Family. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Nuthra Hashphronyxadyn, Female Dragonborn Warlock 1
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 9 (-1)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 9
Languages Common, Draconic, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 4000 cp. Banded agate (4 gp).


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long red hair kept up in a rat tail. His blue eyes dart from person to person.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of brigands once and for all.

History: Manfred was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now mingles about in high society.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Disciplined. Bonds: Enemies, Family, Rich. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Manfred Milton, Male Human Warlock 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 8 (-1)14 (+2)
Skills History +3, Insight +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 130 gp.


Social Check DCs


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gomory was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Carter and was forced into it by his family; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Criminal record, Job, Family. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Gomory Beckwith, Male Human Rogue 11
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills History +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0

Possessions: Blue sapphire (800 gp). Brown-green garnet (40 gp). Malachite (10 gp). Black star sapphire (800 gp). Malachite (10 gp). Deep blue spinel (900 gp). Golden yellow topaz (900 gp).


Social Check DCs


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. His silver hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: This man loves singing and to teach people singing more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Dain lived on a farm with his mother, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Family, Job. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Dain Aranore, Male Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)12 (+1) 17 (+3)9 (-1)
Skills Persuasion +1, Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 5000 cp.


Social Check DCs

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