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NPC Generator

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Advanced [show]


Naill Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Naill would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Wants to have a good time and be beloved; and to be a bricklayer again

Ideals: Optimist. Flaws: Insomniac, Insane, Disease. Bonds: Military, Job. Occupation: Crown-heir

Voice: Aggressive tone

Attributes [hide]

Naill Yaeldrin, Male Elf Adept 3
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 8 (-1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Druidic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp.


Social Check DCs


Zedaar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear black tank tops with white pants. His crest is short and scarlet. His eyes, though not visible through his cowl, are gold.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an apprentice working in his father's forge. He struck the Fortune-teller job and began his own company from there.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Athletic, Pacifist. Flaws: Antagonistic. Bonds: Slave, Job. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Zedaar Delmirev, Male Dragonborn Commoner 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)12 (+1) 17 (+3)17 (+3)
Skills Acrobatics +6, Athletics +7
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +7

Possessions: 1400 gp. Star rose quartz (60 gp). Moss agate (7 gp). Brown-green garnet (160 gp).


Social Check DCs


Roge Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He has no hair. His face is covered beneath a completely black helmet.

Personality: Roge is depressed about a lot of things. He tends to be a nihilist. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle.

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Roge Wildcloak, Male Halfling Warrior 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He speaks before he thinks and is too direct. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants he idolized his mother. He dropped out of school before completing his studies. He left for the south, certain he would find work there.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Optimist, Logical. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Ozyman Smoothhands, Male Halfling Fighter 13
Small (2'11") Halfling, Lawful Good (CR 13)
Armor Class 14
Hit Points 58 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)11 (+0) 14 (+2)15 (+2)
Skills Nature +4, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Solid gold idol (600 gp). Jeweled electrum ring (2000 gp). Embroidered and bejeweled glove (4000 gp). 1 Medium magic item.


Social Check DCs


Ogg Clayton, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and tends to wear a white poncho over his likewise colored trousers and shirt. His blonde hair is slicked back into a classic pompadour. His violet eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Ogg grew up listening to his father's many stories. His childhood dream was to be a Carter, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Artistic. Flaws: Secretive. Bonds: Adventurer, Job, Family. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Ogg Clayton, Male Half-Orc Druid 3
Medium (5'3") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp.


Social Check DCs


Margery Brinker, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a yellow tunic with brown highlights, and long blue pants that bunch up around her shoes. Her hair is blonde and very short. She wears round tiny glasses practically rammed into her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born the only child of a wealthy merchant. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. By chance she met her brother recently and the two have been together since.

Motivation: A strong sense of loyalty to Gnomish people; and meet up once more with her childhood friend

Ideals: Optimist, Entrepeneur. Flaws: Racist. Bonds: Has a crush, Adventurer, Family. Occupation: Architect

Voice: Draws out vowels

Attributes [hide]

Margery Brinker, Female Half-Elf Cleric 1
Medium (5'0") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)16 (+3) 15 (+2)13 (+1)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Infernal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp.


Social Check DCs


Pijjirik Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear green pants and tee shirts. His copper crest is drawn into a tight pony tail with a dagger scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His mother raised him in a mountain cabin. Pijjirik abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Seeks redemption; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Nature, Adventurer. Occupation: Spy

Voice: Australian accent

Attributes [hide]

Pijjirik Xephyrbahnor, Male Dragonborn Paladin 4
Medium (6'2") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Acrobatics +3, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Shedinn Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His crest is brass and curly. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

Shedinn Pfaphnyrennish, Male Dragonborn Druid 9
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 28 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)14 (+2) 14 (+2)17 (+3)
Skills Athletics +6, Deception +6
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1300 gp. Old masterpiece painting (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He sports a flattop fur cut. His yellow unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.

Motivation: Sabotage a competitor.

Flaws: Disease. Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Lone Prim Posies, Male Tabaxi Fighter 4
Medium (5'8") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Persuasion +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10 pp. Red garnet (70 gp). Freshwater pearl (5 gp).


Social Check DCs

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