Lidda Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a white cloak and cross-gartered black stockings. She has a very tight haircut. Her eyes are blue and beady.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A true patriot, Lidda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lidda took refuge in the old dungeon and found the beat up sai and armor she uses now. After a long history of fighting, Lidda and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp.
Drifting Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her axe always slung over her shoulder. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a cross on it. She keeps her white fur in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She acts crazy and hedonistic. She is lazy and tries to find solutions quickly.
History: Drifting was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A freak accident while working with her Mortician father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To reunite with her absent father; and a strong sense of loyalty to halfling people
Flaws: Hedonist, Lazy, Disease. Bonds: Attractive, Poor. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Ignan, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Lapis lazuli (4 gp). Rhodochrosite (4 gp). Black pearl (1400 gp). Golden pearl (60 gp).
Ildrex Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a worn and beaten armor. His brass crest is kept up in a ponytail inside a Stetson hat. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is skeptical of what others tell him and is slow to trust.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and to find somewhere to settle down
Flaws: Ugly, Depressed, Shy, Mundane. Bonds: Poor. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Mardnab Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in earthy colors with a tan and blue handkerchief worn on her right side. She has wavy white hair. She is baby faced.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has set out to sabotage the competition.
Motivation: She's in love; and she is unsatisfied with her job
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Has a crush. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 13000 sp. 1 Minor magic item.
Cimer Murder, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy purple stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His small hat is riddled with cuts and holes. He has a dull look in his silver eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.
History: Cimer was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Religious, Military, Poor, Adventurer. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Terran, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 100 gp. Peridot (50 gp). Tiger eye turquoise (8 gp).
Gardain Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His silver hair is lengthy. His face is scarred and worn.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Ugly, Lazy. Bonds: Poor, Job. Occupation: Sailor
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 10
Hit Points 48 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 21000 cp. 1 Minor magic item.
Druuk Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His white hair is thinning but still full. His eyes are green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the south to a Dyer, Druuk learned a great deal about his father's area of expertise. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Depressed, Fearful. Bonds: Attractive, Has a crush, Job. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 16 (+3) | 7 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 22000 sp. 1 Minor magic item.
Oppleby Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise green. His teeth are white and perfect.
Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the south. Oppleby was born on a far southern mountains where he grew up under the tutelage of his father, an expert Animal Trainer. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Immigrant, Family. Occupation: Animal Trainer
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 cp.
Whurdred Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She very much looks the part of a Shepherd, marred by teas. Her tied-back hair is auburn. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is lazy, self-centered, vain, and jealous.
History: She was born in the west. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Shepherd.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Job, Immigrant. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
Possessions: 400 gp.
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