Tarhun Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His black crest is braided into rings. He has gleaming, smiling red eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Tarhun was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Flaws: Ugly. Bonds: Military, Religious, Enemies. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Elven, Aquan, Sylvan
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A delicate brass dragon egg (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A roughly beaten golden orb (30 gp). Old masterpiece painting (1300 gp). Silver comb with moonstones (300 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). A necklace of small pink pearls (5000 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Jeweler. His skin is fair and his fingers are delicate and long. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Bertram was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Merchant, but doesn't like to broadcast it.
Motivation: To unite with his sister; and sabotage a competitor
Flaws: Ugly, Insane, Greedy. Bonds: Job, Family. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
Possessions: 30000 cp. 1 Full Plate.
Sindri Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. He wears his black hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.
History: Sindri was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.
Motivation: Elven compassion; and further expansion of business
Ideals: Justice. Flaws: Impulsive, Racist. Bonds: Attractive, Job, Family. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 58 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 5 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
Possessions: 200 pp. Bloodstone (50 gp). Black pearl (1400 gp). Rock crystal (50 gp). Jasper (50 gp). Deep blue spinel (1400 gp). Blue quartz (12 gp). Freshwater pearl (12 gp). Golden pearl (160 gp). Golden yellow topaz (1400 gp). White pearl (160 gp). 1 Minor magic item.
Glim Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple grey line shooting up and back down. He wears a broad hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Selfish. Bonds: Attractive, Rich. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Orc, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Murgen Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has dyed her greying white hair a little too much giving a sharp white color. Her ears are large.
Personality: She is overprotective of those who hire her services. Further she is a bit of a stoner and is frequently out of it.
History: She was born in a small plains village. Over the years she perfected her riding and shooting skills. She has been saving her money to try and buy her sister's freedom.
Motivation: Find a way to reverse the transformation of her sister.
Flaws: Ugly, Addict. Bonds: Guardian, Nature, Family. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 78 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: Blue star sapphire (1200 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beleth Belief, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green collared shirt and tan skirt. She accessorizes with a red scarf around the waist and a strap diagonally across her shirt. She wears a broad hat to cover her moderate length brown hair. She wears crescent spectacles with a black brim.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a poor family in the city she treasured whatever gifts she got. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has drifted from career to career and currently works as a Priest.
Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Professionalism. Bonds: Job, Poor, Nature, Military. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 10)
Armor Class 10
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 3000 sp. Silver pearl (130 gp). Golden yellow topaz (700 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Chrysoprase (80 gp). Tourmaline (130 gp).
Katherine Ray, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who wears a lot of dark rich colors, with gold accents, she is not a threatening figure. With bright black hair. Her blue unseeing eyes seem to look past you.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is obsessed with her god.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Ruler mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and she has a rivalry with the church that dominates her actions
Flaws: Disease, Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Map Maker
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 40 gp. Obsidian (12 gp).
Therai Honor, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is well dressed, constantly wearing a green suit, yellow shirt, and green tie. His hair is chestnut and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He likes to make people angry or surprised. He uses divination through singing.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 6)
Armor Class 10
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
Senteq Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny amethyst earrings on each ear.
Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich northern family. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Human compassion.
Ideals: Artistic. Flaws: Insane, Shy, Racist. Bonds: Rich, Adventurer. Occupation: Soapmaker
Voice: Spits words with contempt
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 300 gp.
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