Elysande Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is well dressed, constantly wearing a yellow suit, white shirt, and brown tie. Her blonde hair is smooth and relatively long. She is baby faced.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She can't help but pocket interesting objects she comes across
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has drifted from career to career and currently works as a Baker.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Criminal record, Job. Occupation: Baker
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 sp.
Stacee Underbough, Female Halfling [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of topaz and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She is baby faced.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since lost track of the people in her past.
Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion
Flaws: Mundane. Bonds: Rich, Family, Slave. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Giant
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 100 gp. 1 Masterwork Musical instrument.
Raiann Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black vest with golden trim over her white shirt. Her yellow leather gloves and pants are well-kept, and her black boots flare out at the collars, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her black crest, when down, is lengthy. Her eyes are red and she is always smoking a pipe.
Personality: Raiann is depressed about a lot of things. She tends to be a nihilist. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help
Ideals: Extrovert. Flaws: Depressed. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 56 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1400 gp. Old masterpiece painting (400 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A delicate silver chain set with a tourmaline (60 gp).
Quilla Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her red hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure; and seeks redemption
Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Rich. Occupation: Engraver
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 19 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp.
Shivering Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with wide-brimmed hat. He has a penchant for wearing a ring with an oversized opal on his right hand. His yellow fur is smooth and relatively long. His copper eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east to a Blacksmith, Shivering learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shivering took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Ideals: Artistic, Fighting. Bonds: Rich, Nature, Job. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 900 gp. Blue star sapphire (1500 gp). Tiger eye turquoise (15 gp). Azurite (15 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Shax Chance, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a long, black, dusty cloak. Her blue hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is irascible and easily irritated. Flattery will make her almost putty in your hands.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Stableman for the past few years.
Motivation: Balancing her hectic life and new Stableman responsibilities is difficult.
Ideals: Artistic. Flaws: Antagonistic, Selfish. Bonds: Job. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 3000 sp. Freshwater pearl (9 gp). Amber (90 gp). Moonstone (40 gp). Freshwater pearl (9 gp).
Nuthra Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears very tight pants and wife beaters, though occasionally she sports a green coat. Her brass crest is heavily combed to the right. Her face is covered beneath a completely black helmet.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Nuthra was born with her father's beautiful face. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She used her abilities to trick people and travel the world for free.
Motivation: Her spouse's relatives view her with great suspicion; and seeks redemption
Flaws: Antagonistic. Bonds: Family, Criminal record, Attractive. Occupation: Dyer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 120 gp. Azurite (8 gp). Tourmaline (80 gp).
Dell Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears professional attire. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes peer out from beneath her Stetson white hat.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also is a firm believer in the womanly ideal.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She wants revenge against brigands; and she is compelled to act according to her religious beliefs
Flaws: Selfish, Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 81 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Elven, Terran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 700 gp. Blue sapphire (1000 gp). Jade (90 gp). Star ruby (1000 gp). Sard (70 gp). Silver pearl (90 gp). Carnelian (70 gp).
Justin Richie, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.
History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Lazy, Disease. Bonds: Attractive, Religious. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp. Red spinel (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
