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NPC Generator

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Advanced [show]


Sarah Deighton, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears skinny pants and wears a grey and brown robe with the hood down. She has auburn hair. She wears a mask on her face.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born in the north to a Bellfounder, Sarah learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sarah took refuge in the large cave and found the beat up scythe and armor she uses now. She then took over the family business and is one of the better Bellfounder for hire.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Flaws: Emotional, Insane. Bonds: Criminal record, Job, Nature. Occupation: Bellfounder

Voice: Scottish accent

Attributes [hide]

Sarah Deighton, Female Human Druid 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp. Red garnet (50 gp).


Social Check DCs


Skamos Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he is renowned for his bright green suits and hats, and is pretty ugly. His white hair is heavily combed to the right. He wears an eyepatch.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Skamos Intellect, Male Tiefling Commoner 13
Medium (5'9") Tiefling, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 23 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)15 (+2) 10 (+0)7 (-2)
Skills Investigation +6, Performance +2
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 3000 gp. Solid gold idol (400 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). 1 Medium magic item.


Social Check DCs


Ar-Pratu Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is chestnut, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Ar-Pratu grew up listening to his mother's many stories. He found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Ar-Pratu Byron, Male Half-Orc Bard 7
Medium (5'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 10 (+0)15 (+2)
Skills History +1, Intimidation +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 pp.


Social Check DCs


Rosamund Merton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is short and golden. She has blue eyes.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a ruthless business woman, a trait she acquired from her father.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Immigrant. Occupation: Brewer

Voice: Cold and demanding tone

Attributes [hide]

Rosamund Merton, Female Human Druid 11
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Nature +3, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 3200 gp. 1 Minor magic item.


Social Check DCs


Hugolina Mystralath, Female Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a yellow collared shirt and tan skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. She keeps her black hair in a flapper bob. Her eyes are blue and beady.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is lazy, self-centered, vain, and jealous.

History: From birth she was tutored by a cruel and relentless mentor. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and she's looking for her big break

Flaws: Ugly, Insomniac, Selfish. Bonds: Mentor. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Hugolina Mystralath, Female Half-Elf Aristocrat 5
Medium (4'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Halfling, Draconic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is slicked back into a classic pompadour. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. After coming to the age of reason, Joser took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Gifted. Flaws: Greedy, Antagonistic. Bonds: Rich. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Joser Silvereyes, Male Halfling Wizard 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 300 gp.


Social Check DCs


Art Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear brown tank tops with white skirt. Her yellow fur is slicked back into a classic pompadour. She wears a mask on her face.

Personality: She can speak with the recently deceased. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her father raised her in a mountain cabin. Through the years after Art was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Art's mother didn't care for her much, and the feeling was mutual. She bought a whip and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Slave, Nature. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Art Of Claws, Female Tabaxi Rogue 9
Medium (5'7") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)15 (+2) 16 (+3)19 (+4)
Skills Arcana +5, Intimidation +7
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Emerald Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has styled her beige fur well, parting it to the left. Her eyes are a pleasant copper.

Personality: Eccentric and domineering, Emerald will drive conversation. She is afraid of women and trembles around them

History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To pay off her debts; and meet up once more with her childhood friend

Ideals: Extrovert. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Emerald Hummingbird, Female Tabaxi Commoner 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)17 (+3) 17 (+3)15 (+2)
Skills Nature +7, Religion +7
Senses Passive Perception 13
Languages Common, Elven, Celestial, Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 240 pp. Deep green spinel (80 gp). Alexandrite (1100 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Jet (80 gp). Black opal (1000 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Folkor, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears light armors faded through time and improper care. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This violet eyed northerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Energy wise he seems alert and responsive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Stylist mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he has passion for adventuring and risk

Ideals: Professionalism. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Sindri Folkor, Male Gnome Warrior 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 8 (-1)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs

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