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NPC Generator

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Advanced [show]


Nalral Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. He sports a flattop hair cut. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Nalral has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Nalral Brawnanvil, Male Dwarf Warlock 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 9 (-1)11 (+0)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Zaffrab Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a lot of dark rich colors, with gold accents. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Selfish, Mundane. Bonds: Attractive. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Zaffrab Umbodoben, Male Gnome Warlock 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Maynild Berevan, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is dressed in a clean violet cloak covering her clean studded leather. She wears her blonde hair down. Her eyes are likewise violet.

Personality: She is extraordinarily eccentric. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born into a rich family. She was an athlete and attended two major summer competitions. She never won. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Athletic, Fighting, Optimist. Flaws: Insane. Bonds: Rich. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Maynild Berevan, Female Half-Elf Commoner 4
Medium (4'8") Half-Elf, Neutral Evil (CR 4)
Armor Class 9
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 8 (-1)13 (+1) 8 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp. Red garnet (90 gp). 1 Minor magic item.


Social Check DCs


Cairn Delight, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. He has no hair. He has gold eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He never wears the same outfit twice, unless he absolutely has to.

History: Cairn lived on a farm with his mother, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found.

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Depressed. Bonds: Family. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Cairn Delight, Male Tiefling Aristocrat 4
Medium (6'5") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 8 (-1)16 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 42000 sp. 1 Smokesticks. 2 Holy water. 1 Everburning torch.


Social Check DCs


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop hair cut. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a necromancer, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He became a Glassblower soon after.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy. Bonds: Adventurer, Mentor, Job. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Ozyman Smoothhands, Male Halfling Aristocrat 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)9 (-1) 14 (+2)16 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Jet (50 gp). 1 Darkwood Shield.


Social Check DCs


Manfred Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are blue.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born in the north. His homeland was ravaged by war and he spent much of his life rebuilding it. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur. Flaws: Depressed, PTSD. Bonds: Family, Immigrant. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Manfred Myerscough, Male Human Fighter 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)13 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 800 sp. Golden pearl (120 gp).


Social Check DCs


Bernard Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy grey pantaloons and a blue scarf and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a forest tribe. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 4 years.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Disciplined, Logical. Bonds: Family, Nature, Job. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Bernard Heiser, Male Human Monk 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4

Possessions: 50 gp.


Social Check DCs


Kody Heiser, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his auburn hair. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born at the edge of vast mountains. In his 17th year, his parents were killed by a illithids raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Wishes to resurrect an old love; and he wants revenge against illithids

Ideals: Artistic, Optimist. Bonds: Attractive, In love, Nature, Enemies. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Kody Heiser, Male Half-Elf Paladin 5
Medium (4'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Lone Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is dressed in a clean pastel cloak covering her clean studded leather. She has no fur. This copper eyed easterner is not easily forgotten.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She does not trust anyone and sleeps with one eye open.

History: Born in the east to a Roofer, Lone learned a great deal about her mother's area of expertise. Like her mother and her sister before her, after school she went straight into learning to become a Roofer. She has drifted from career to career and currently works as a Roofer.

Motivation: Wants to raise her children well; and further expansion of business

Flaws: Ugly, Insomniac. Bonds: Adventurer, Job, Family. Occupation: Roofer

Voice: Middle-eastern accent

Attributes [hide]

Lone Of Snakes, Female Tabaxi Ranger 3
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 16 (+3)9 (-1)
Skills Persuasion +1, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 10 pp.


Social Check DCs

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