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NPC Generator

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Advanced [show]


Grom Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears rags and sports a simple walking cane. He has done his best to style his chestnut hair to look like a famous performer. His blue eyes dart from person to person.

Personality: He never swears and excessively uses polite adverbs when speaking. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Grom was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: Regain custody of his daughter; and wants his loneliness to end

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Poor, Has a crush, Family. Occupation: Soapmaker

Voice: Speaks with lips pursed

Attributes [hide]

Grom Marley, Male Half-Orc Wizard 12
Medium (5'6") Half-Orc, Lawful Good (CR 12)
Armor Class 9
Hit Points 36 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)10 (+0) 6 (-2)4 (-3)
Skills Insight +2, Performance +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Golden yellow topaz (300 gp). Banded agate (5 gp). Moonstone (80 gp). Black opal (900 gp). Tourmaline (120 gp).


Social Check DCs


Sarah Tickle, Female Human [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has golden hair. Her eyes are green and beady.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stableman. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is unsatisfied with her job; and to get a good night's sleep

Ideals: Disciplined. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Job. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Sarah Tickle, Female Human Adept 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 7 (-2)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Mijira Argenthrixus, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a robe, a symbol of her god around her neck, and a flail on her belt. Her copper crest is smooth and relatively long. Her red eyes dart from person to person to random spaces in the air.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born a particularly ugly child, much to the horror of her parents. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Fighting, Athletic. Flaws: Shy, Ugly. Bonds: Family. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Mijira Argenthrixus, Female Dragonborn Fighter 1
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)9 (-1) 14 (+2)7 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Fallond Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male dresses in collared shirts and wears a proper scarf over his head. He is tall, broad shouldered and powerfully built. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: Calm and collected, he is a well trained Servant. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Fallond was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 8 years.

Motivation: Doesn't want to be a Servant and was forced into it by his family; and to unite with his brother

Flaws: Ugly. Bonds: Job, Family. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Fallond Stoutale, Male Dwarf Fighter 4
Medium (4'5") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mindartis Fasharash, Male Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bald on top and has large golden tufts of hair around his ears. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Cook, who enjoyed hunting, Mindartis was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Persistence, Justice. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Painter

Voice: Speaks with a cold

Attributes [hide]

Mindartis Fasharash, Male Elf Wizard 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Citrine (70 gp). Malachite (4 gp).


Social Check DCs


Leaf Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman dresses well, typically a more casual-formal manner, and sports empty pouches on her belt. She wears a top hat to cover her moderate length red fur. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, she has a hard time making friends. She is harsh and unforgiving.

History: Leaf was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She tends to her Adventurer job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and a deep hatred of goblins

Flaws: Antagonistic. Bonds: Attractive, Family, Job, Enemies. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Leaf Timber, Female Tabaxi Cleric 9
Medium (5'3") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1700 gp. 1 Minor magic item.


Social Check DCs


Rrath Wedgwood, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is blonde and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Barber in town.

History: He was born in the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Job, Immigrant. Occupation: Barber

Voice: Strong lisp

Attributes [hide]

Rrath Wedgwood, Male Half-Orc Ranger 7
Medium (5'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 58 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 11 (+0)9 (-1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 20000 cp. A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beatrice Bristol, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She is dressed in an above average manner. Her blonde hair is knotted and matted. Her hazel unseeing eyes seem to look past you.

Personality: She is a Barrister first and foremost. She believes firmly that knowledge should be universal. She does not trust anyone and sleeps with one eye open.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with vampirism at a very young age, Beatrice has worked very hard to control her curse. During her travels, Beatrice and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Beatrice discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Beatrice fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Disease, Insomniac. Bonds: Attractive, Job, Adventurer. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Beatrice Bristol, Female Human Rogue 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)15 (+2) 7 (-2)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 8
Languages Common, Terran, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Arara Fasharash, Female Elf [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her warhammer with her veritable burlap sack of a shirt, and carries warhammers. Her hair is always cut to a buzz. She has several tiny amber earrings on each ear.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is lazy and tries to find solutions quickly.

History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has built up a small fortune and can afford her own way.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has money and likes to spend it

Ideals: Fighting. Flaws: Lazy. Bonds: Rich, Guardian, Criminal record. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Arara Fasharash, Female Elf Druid 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)17 (+3) 5 (-3)9 (-1)
Skills Arcana +5, Persuasion +1
Senses Passive Perception 7
Languages Common, Elven, Undercommon, Auran, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 700 sp.


Social Check DCs

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