Orryn Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His brown hair is braided into rings. His eyes, though not visible through his cowl, are hazel.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He would rather hide behind his crafts than deal with other people.
History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Brass mug with jade inlays (500 gp). A delicate silver chain set with a tourmaline (40 gp). 1 Breastplate.
Hubert Wheatley, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has a moderate pudge and is not very fit. His hair, while still mostly golden, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To protect his home; and he has money and likes to spend it
Ideals: Artistic. Flaws: Greedy, Antagonistic. Bonds: Rich, Guardian. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 58 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1800 gp. Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (3000 gp). Solid gold idol (1000 gp). Gold music box (3000 gp). Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valorean Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black trousers with blue and brown striped suspenders. He wears various colorful collared shirts. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His crest is bronze and very short. His red eyes dart from person to person.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Healer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Ideals: Fighting. Bonds: Enemies, Job, Adventurer, Rich. Occupation: Healer
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 800 gp. Malachite (6 gp).
Solomon Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He has silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their son. He worked as a Apothecary, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends
Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Apothecary
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. A roughly beaten golden orb (130 gp). Fire opal pendant on a fine gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp).
Cask Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear flannel, and a wedding ring on her left hand. She wears her yellow fur up. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is used to getting what she wants. In part because she is a meticulous planner.
History: She served in the navy to pay for her family's outstanding loans. Through the years after Cask was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Cask's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: In love, Military. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 200 gp. Banded agate (6 gp). Tiger eye turquoise (6 gp). Deep blue spinel (1400 gp). Zircon (80 gp).
Melissa Nailo, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a faded coat and loose pants complete with Stetson hat. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She has hazel eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not trust anyone and sleeps with one eye open.
History: Melissa was born in the north. At a young age she loved to build and create. Like her father and her brother before her, after school she went straight into learning to become a Laborer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Guardian, Job. Occupation: Laborer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 6 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +0
Possessions: 60 pp. 1 Masterwork Uncommon Weapon.
Lilli Sympony, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a blue collared shirt and green skirt. She accessorizes with a brown scarf around the waist and a strap diagonally across her shirt. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her gray eyes are slightly larger than normal.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the west, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Joker. Bonds: Family, Immigrant, Slave. Occupation: Roofer
Voice: Hollow voice
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 100 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Malachite (12 gp). Chrysoprase (40 gp). Rich purple corundum (700 gp). Smoky quartz (40 gp). Citrine (40 gp). Golden yellow topaz (200 gp). Freshwater pearl (12 gp). Fiery yellow corundum (700 gp). Deep blue spinel (200 gp). Moonstone (40 gp). Deep blue spinel (200 gp). Star rose quartz (40 gp). Rock crystal (40 gp). Deep blue spinel (200 gp). Fire opal (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erky Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears many layers of old clothing at all times. His blonde hair is braided into rings. His gray eyes peer out from beneath his deerstalker blue hat.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Sold as a small child to a brothel owner, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He has drifted from career to career and currently works as a Mercenary.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Flaws: Ugly, Fearful. Bonds: Poor, Job, Mentor, Immigrant. Occupation: Mercenary
Voice: Low range voice
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate.
Norkruuth Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His crest is red and curly. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Slave, Rich. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 7)
Armor Class 8
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 7 (-2) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 300 gp. Alexandrite (1000 gp). Aquamarine (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
