Nuraval Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing a long, brown cloak. He has shaved his head bald. His eyes are likewise green.
Personality: Eccentric and domineering, Nuraval will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. His childhood dream was to be a Tanner, but he was a colossal failure. He became a Interpreter soon after.
Motivation: Wants to raise his children well; and he is greedy
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 62 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baggi Riley, Female Half-Orc [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair is golden and curly. Her ears are large.
Personality: Confrontational and typically high on some drug or another. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She served in the navy to pay for her family's outstanding loans. From there she went from mercenary job to mercenary job. She has been a successful dealer in antiques buying low and selling high.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Military, Adventurer. Occupation: Interpreter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 81 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Elven, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 8000 sp. Fire opal (500 gp). Brown diamond (3000 gp). Sardonyx (70 gp). 1 Minor magic item.
Azza Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She keeps her blue hair in a pixie cut. Her fair skin shows little sign of her aristocratic breeding.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She cannot resist a sob story and will often dote over anyone who has one.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Azza and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Slave. Occupation: Sailor
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp. Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spear Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in collared shirts and wears a proper scarf over her head. She has styled her gray fur well, parting it to the left. She wears round tiny glasses practically rammed into her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and regain custody of her son
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Rich, Family. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant, Aquan, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 380 gp.
Uraim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many green ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. His brown hair is singed and shortened. This green eyed northerner is not easily forgotten.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Uraim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the north to a Blacksmith, Uraim learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has dedicated himself to building a better kind of golem.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Job, Military, In love, Adventurer, Rich. Occupation: Blacksmith
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Orc, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 pp.
Shedinn Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He wears green trousers with black and green striped suspenders. He wears various colorful collared shirts. His crest is short and black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Shedinn was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has set out to sabotage the competition.
Motivation: Revenge; and a deep hatred of drow
Ideals: Passionate. Bonds: Military, Job, Enemies. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Luthra Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This woman prefers to wear flannel. She is muscular with a powerful set of arms. She wears a broad hat to hide her balding. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She also is a firm believer in the womanly ideal.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father was a soldier and died while she was still young. Luthra was left her father's suit of armor and trained in its use and care. After a long history of fighting, Luthra and her spouse have recently divorced.
Motivation: She feels the way she acts is they only way to get by in the world; and to prove her worth to the world
Ideals: Impeccable. Flaws: Addict, Impulsive, Antagonistic. Bonds: Military. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 sp.
Koeth Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. He sports a long brown beard, and similarly colored long hair. He has a dull look in his green eyes.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.
Motivation: To reunite with his absent father; and he seems to be bored by most things
Flaws: Mundane. Bonds: Enemies, Rich, Military, Family. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 12)
Armor Class 9
Hit Points 77 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 3000 gp. Jade (150 gp). Chalcedony (50 gp). Obsidian (5 gp). Violet garnet (300 gp). Obsidian (5 gp). Obsidian (5 gp). Aquamarine (300 gp). Aquamarine (300 gp). Aquamarine (300 gp).
Gubrash Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is typically in his Hunter uniform. He has a blonde handlebar mustache and slicked back blonde hair. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Gubrash was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Optimist, Justice. Bonds: Job, Poor, Adventurer. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!