Paymon Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He sports a flattop hair cut. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and he would like to get married and retire
Flaws: Insomniac. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Banker
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 9)
Armor Class 10
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Resh Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, white cloak. His hair is cut close to his head. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the south, but his parents moved at a very young age to the west. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.
Motivation: He feels the way he acts is they only way to get by in the world; and he wants revenge against brigands
Ideals: Impeccable. Flaws: Hedonist, Addict. Bonds: Immigrant, Enemies. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Infernal, Sylvan, Halfling
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +4
Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thoradin Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a small bristly mustache and wavy red hair. His eyes, though not visible through his cowl, are blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the north to a Herbalist, Thoradin learned a great deal about his mother's area of expertise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Optimist, Entrepeneur. Bonds: Rich, Criminal record, Job. Occupation: Herbalist
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Goblin, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. A miniature golden chest with tiny emeralds lining the top (30 gp).
Ovina Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she tends to wear a large grey jacket. She wears a feathered hat to cover her moderate length silver hair. Her green eyes have a joyful gleam in them most of the time.
Personality: Ovina is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Ovina lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. She has achieved small success as a Scribe.
Motivation: An old rival family wants her found; and she is greedy
Ideals: Extrovert, Artistic. Bonds: Attractive, Family, Rich, Job. Occupation: Scribe
Voice: Excited and jittery
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 8 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 280 gp.
Burto Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. With bright black hair and a scraggly beard. His eyes are likewise blue.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is lazy and tries to find solutions quickly.
History: Burto hails from a village terrorized by giants. His first spouse was a Assassin, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Many giants want him driven away; and to reunite with his absent father
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Enemies, Family. Occupation: Scribe
Voice: German accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 11)
Armor Class 12
Hit Points 78 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Freshwater pearl (14 gp). Rose (60 gp).
Gerard Van Es, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His black hair and beard is wavy and long. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: Gerard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 39 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 270 pp. Blue quartz (12 gp). Pink pearl (140 gp). Moonstone (40 gp). 1 Minor magic item.
Beleth Speed, Female Tiefling [Permalink]
Personal [hide]
Description: She wears baggy black pantaloons and a brown scarf. She is portly but not overly obese. Her black hair is knotted and matted. She has a dull look in her gold eyes.
Personality: Calm and collected, she is a well trained Cook. Energy wise she seems alert and responsive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Engraver, but she got bored and became a Cook. Recently the stress of being a Cook has made it difficult for her to sleep.
Motivation: To get a good night's sleep; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Professionalism. Flaws: Disease, Insomniac. Bonds: Job, Criminal record. Occupation: Cook
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 17 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp. Solid gold idol (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alvyn Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. His white hair is drawn into a tight pony tail with a cross scrunchie. His fierce amber eyes like to dwell on things.
Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he wants to get laid
Ideals: Opinionated. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Interpreter
Voice: Voice breaks
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Just what you see.
Tree Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears pastel leather gloves, a pastel jacket, and tight pants. He wears a deerstalker hat to hide his balding. He has a dull look in his amber eyes.
Personality: He can speak with the recently deceased. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Tree grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 92 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 240 pp. Tiger eye turquoise (11 gp). Black pearl (500 gp). Star rose quartz (30 gp). Hematite (11 gp). Black pearl (500 gp). Smoky quartz (30 gp). Chalcedony (30 gp). Golden yellow topaz (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
