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NPC Generator

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Advanced [show]


Felosial Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear blue pants and tee shirts. Her hair is short and blonde. She wears large thick round spectacles.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Felosial grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Many illithids want her driven away.

Ideals: Optimist. Flaws: Disease. Bonds: Enemies, Adventurer. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Felosial Iranapha, Female Elf Bard 5
Medium (5'1") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Celestial, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Nimble Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she dresses well, typically a more casual-formal manner. She has cinnamon fur. Her eyes, though not visible through her cowl, are copper.

Personality: Overbrimming with self-confidence, Nimble isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She uses divination through singing.

History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Bookbinder, but she was a colossal failure. She ran away from her former home and has been making her living as a Barber for the past few years.

Motivation: Balancing her hectic life and new Barber responsibilities is difficult.

Ideals: Impeccable, Gifted. Bonds: Attractive, Poor, Job. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Nimble Shoe, Female Tabaxi Aristocrat 1
Medium (4'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Liftrasa Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Glassblower does. She is physically well-built. With wild black hair. She has a tattooed face.

Personality: Always inclined to offer people food she seems plenty friendly. Energy wise she seems alert and responsive.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Cursed with unlife at a very young age, Liftrasa has worked very hard to control her curse. She ran away from her former home and has been making her living as a Glassblower for the past few years.

Motivation: Further expansion of business; and to be a priest again

Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Job, Slave. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Liftrasa Strakeln, Female Dwarf Wizard 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 310 gp. A small bag of saffron. (20 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Naal Burrows, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears many layers of old clothing at all times. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small plains village. Naal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Justice, Logical, Optimist. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Naal Burrows, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 52 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)9 (-1) 15 (+2)7 (-2)
Skills Athletics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 200 gp. Chalcedony (70 gp). Fiery yellow corundum (1100 gp). Freshwater pearl (5 gp).


Social Check DCs


River In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with brown highlights, and long blue pants that bunch up around his shoes. He carries a battered morningstar and tarnished spear as well. His white fur is matted, messy, and big. He wears an eyepatch.

Personality: He is a hateful person. He taunts others and blames them for his problems. He would rather hide behind his crafts than deal with other people.

History: He was born in the west. He moved from fad to fad and when he turned 15 he discovered music. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and balancing his hectic life and new herbalist responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

River In the Storm, Male Tabaxi Wizard 6
Medium (5'4") Tabaxi, Neutral Good (CR 6)
Armor Class 14
Hit Points -5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 5 (-3)7 (-2) 16 (+3)18 (+4)
Skills History +1, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Manea Guile, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. She is bristling with hidden weapons, mostly lances and warhammers. Her long purple hair is drawn into a two foot long braid. Her face is scarred and worn.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manea took refuge in the old dungeon and found the beat up lance and armor she uses now. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Money/treasure; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Nature. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Manea Guile, Female Tiefling Paladin 10
Medium (5'11") Tiefling, Chaotic Evil (CR 10)
Armor Class 8
Hit Points 37 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 7 (-2)17 (+3) 8 (-1)15 (+2)
Skills Survival +3
Senses Passive Perception 9
Languages Common, Elven, Halfling, Auran
Attacks Melee +2 / 3d6-2, Ranged +2 / 3d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 190 pp. Old masterpiece painting (700 gp).


Social Check DCs


Lilith Dignity, Female Tiefling [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She is physically well-built. Her purple hair is singed and shortened. She wears round tiny glasses practically rammed into her face.

Personality: Lilith speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a Animal Trainer, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Map Maker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants her found; and doesn't want to be a map maker and was forced into it by her family

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Lilith Dignity, Female Tiefling Barbarian 10
Medium (4'8") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 102 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)8 (-1) 10 (+0)12 (+1)
Skills Stealth +5, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valanthe Horineth, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is typically in her Architect uniform. With bright red hair. Her ears are large.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Valanthe was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their daughter. She worked as a Architect, and she later adopted a second daughter.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter

Flaws: Ugly, Selfish. Bonds: Job, Family, Poor. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Valanthe Horineth, Female Elf Barbarian 13
Medium (5'2") Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 44 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 4 (-3)10 (+0) 18 (+4)12 (+1)
Skills Nature +4, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 1000 gp. Lapis lazuli (12 gp). Deep blue spinel (1500 gp). Chalcedony (50 gp). Star ruby (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His brown hair is lengthy. His brown eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.

History: He was born into a rich family. His childhood dream was to be a Miner, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Ugly, Emotional. Bonds: Military, Rich, Job. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Gormogord Cherrycheeks, Male Halfling Barbarian 8
Small (3'3") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 57 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Medicine +6, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Giant
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3

Possessions: Deep green spinel (150 gp). Eye agate (4 gp). Alexandrite (1400 gp).


Social Check DCs

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