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NPC Generator

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Advanced [show]


Conrad Carlton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His auburn hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Sold as a small child to a wizard, Conrad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Human conditions. Recently he has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Human people.

Flaws: Ugly, Shy, Racist. Bonds: Criminal record, Mentor. Occupation: Ruler

Voice: Low range voice

Attributes [hide]

Conrad Carlton, Male Human Fighter 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)11 (+0) 6 (-2)12 (+1)
Skills Investigation +2, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 110 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ozyman Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His head has been shaved. He is baby faced.

Personality: Aggressive, abrasive, and angry, Ozyman embodies much of what other species detest in the Halflings. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Body Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Ozyman Wildcloak, Male Halfling Sorcerer 5
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 700 gp.


Social Check DCs


Habor Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His long white hair is drawn into a two foot long braid. His eyes are gold and beady.

Personality: Habor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Habor was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record, Adventurer. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Habor Pandaemonium, Male Tiefling Rogue 5
Medium (5'11") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)16 (+3) 19 (+4)15 (+2)
Skills History +6, Perception +7
Senses Passive Perception 17
Languages Common, Gnoll, Dwarven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp. Bloodstone (70 gp). Eye agate (9 gp).


Social Check DCs


Lorm Elton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears white painted combat armor at almost all times. His black hair is slicked back into a classic pompadour. His eyes are hazel.

Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Lorm was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Half-Orc compassion.

Flaws: Antagonistic, Shy, Racist. Bonds: Attractive. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Lorm Elton, Male Half-Orc Wizard 17
Medium (6'9") Half-Orc, Neutral Good (CR 17)
Armor Class 11
Hit Points 38 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Deception +6, Insight +6
Senses Passive Perception 10
Languages Common, Orc, Draconic, Auran, Celestial
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174444444

Possessions: 5000 gp. Chalcedony (50 gp). Emerald (1100 gp). Blue star sapphire (1100 gp). Sard (50 gp). Rock crystal (50 gp). Moonstone (50 gp). Banded agate (10 gp). Moss agate (10 gp). Chrysoprase (50 gp). White pearl (150 gp). Alexandrite (500 gp). Black pearl (500 gp). White opal (1100 gp). Banded agate (10 gp). Red spinel (150 gp). Banded agate (10 gp). Peridot (50 gp). Aquamarine (500 gp). Coral (150 gp). Banded agate (10 gp). Black star sapphire (1100 gp). Red garnet (150 gp). White pearl (150 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Althaea Klein, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is typically in her Miner uniform. She has slicked back chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist, Professionalism. Bonds: Job, Religious, Mentor. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Althaea Klein, Female Half-Elf Bard 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)6 (-2)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 20 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Myria Kettlewhistle, Female Halfling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her silver hair is drawn into a tight pony tail with a cross scrunchie. She wears round tiny glasses practically rammed into her face.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Doctor business.

History: Born in the south her family was never financially stable. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Joker, Persistence. Flaws: PTSD. Bonds: Poor, Job. Occupation: Doctor

Voice: American accent

Attributes [hide]

Myria Kettlewhistle, Female Halfling Sorcerer 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 7 (-2)16 (+3)
Skills Insight +1, Religion +4
Senses Passive Perception 8
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leucis Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright green suits and hats. His dark red hair has been sun bleached extensively. His half smiles and silver eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Leucis was born in the west. At a young age he loved to build and create. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He ran away from his former home and has been making his living as a Bather for the past few years.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new bather responsibilities is difficult

Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Attractive, Job, Nature. Occupation: Bather

Voice: Low and grunting

Attributes [hide]

Leucis Bitter, Male Tiefling Adept 7
Medium (5'7") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sindri Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. His hair is short and brown. He wears large thick round spectacles.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sindri took refuge in the ruined castle and found the beat up flail and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is wracked by social anxiety; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Fearful. Bonds: Criminal record, Nature, Adventurer. Occupation: Hunter

Voice: Soft and mumbly

Attributes [hide]

Sindri Maekkelferce, Male Gnome Sorcerer 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 15 (+2)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. Large well-done wool tapestry (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).


Social Check DCs


Zook Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tan cloak and cross-gartered black stockings. He has no hair. His gray eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the west to a Shepherd, Zook learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Shepherd.

Motivation: Wants to open a new tavern; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Joker, Philantrophist, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Shepherd

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zook Leffery, Male Gnome Druid 2
Small (3'5") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 18 (+4)16 (+3) 16 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Gnoll, Elven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1600 sp.


Social Check DCs

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