Anselm Oakes, Male Human [Permalink]
Personal [hide]
Description: This southern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: The child of southern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Joker. Flaws: Insane, Impulsive. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 20 gp. 1 Banded mail.
Daar Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her black crest is thinning but still full. Her eyes are gold and she is always smoking a pipe.
Personality: She is business-like. She takes instructions and follows them to the letter. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born in the south, but her parents moved at a very young age to the north. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Insane. Bonds: Poor, Criminal record, Immigrant. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Faran Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long chestnut hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 400 gp. 1 Backpack.
Nora Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of bastard swords on her belt, each one with a ruby on the hilt. She wears a deerstalker hat to hide her balding. Her eyes are violet and beady.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born several months after her mother was called into army service. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barber. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Job, Military. Occupation: Barber
Voice: Soothing and warm
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. 1 Masterwork Common Melee.
Vaina Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of bastard swords, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly blonde, has prominent grey streaks. Her violet eyes have a joyful gleam in them most of the time.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Vaina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vaina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Joker. Flaws: Terse. Bonds: Attractive, Poor. Occupation: Architect
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 20000 cp. Golden yellow topaz (600 gp).
Eida Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a white cloak and cross-gartered blue stockings. She has wavy auburn hair. She has gleaming, smiling blue eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a ruthless business woman, a trait she acquired from her mother.
History: From birth she was tutored by a cruel and relentless mentor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she loathes her own lifestyle
Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Attractive, Mentor. Occupation: Weaver
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 37 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 3000 sp.
Nadarr Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy green suit. He has done his best to style his red crest to look like a famous performer. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a very good compulsive liar and kleptomaniac.
History: He was born the only child of a wealthy merchant. He moved out east to avoid the crime he committed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record, Job. Occupation: Masseuse
Voice: Pronounces O like U
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 67 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled electrum ring (7000 gp). A necklace of small pink pearls (1000 gp). An abacus with copper, silver and gold markers (170 gp). Embroidered and bejeweled glove (3000 gp). Sapphire pendant on gold chain (900 gp).
Ghaliver Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: Eccentric and domineering, Ghaliver will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north to a Body Guard, Ghaliver learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Body Guard.
Motivation: Sabotage a competitor.
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Religious, Job. Occupation: Body Guard
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 44 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 50000 cp. Coral (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kerkad Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His black crest has been sun bleached extensively. He has gleaming, smiling red eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of philosophers.
Motivation: A deep hatred of drow; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic, Lazy, Secretive. Bonds: Nature, Enemies. Occupation: Priest
Voice: Boston accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: White pearl (70 gp). Rhodochrosite (16 gp). Brown-green garnet (70 gp). Pink pearl (70 gp). Chrysoprase (60 gp). Fiery yellow corundum (500 gp). Alexandrite (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
