Eberk Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his black hair to look like a famous performer. His amber eyes have a joyful gleam in them most of the time.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Eberk enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Carpenter
Voice: Sore throat, cough
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 85 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 1000 gp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Old masterpiece painting (800 gp).
Saphara Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is well dressed, but even with her fine clothing she looks run-down. Her blue crest is smooth and relatively long. This red eyed northerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Saphara lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has achieved small success as a Junk Dealer.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur. Bonds: Guardian, Family, Job. Occupation: Junk Dealer
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 71 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: Just what you see.
Qualen Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue shirt with thin tan vertical stripes and green pants. His hair is silver and very short. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: Qualen was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Poor, Adventurer. Occupation: Stylist
Voice: Eastern European accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp.
Raymond Halsey, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He wears a wide-brimmed hat to hide his balding. His eyes are amber and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was an athlete and attended two major summer competitions. He never won. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Fighting, Artistic, Athletic. Bonds: Nature. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Masterwork Common Melee.
Greethen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: Greethen is depressed about a lot of things. He tends to be a nihilist. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of a Layabout, who enjoyed hunting, Greethen was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Greethen took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He tends to his Seamstress job now, and dutifully fulfills any obligations he has.
Motivation: He feels kind of lost in life.
Flaws: Depressed. Bonds: Job, Nature. Occupation: Seamstress
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 5 (-3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Caramip Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her tied-back hair is chestnut. She wears round tiny glasses practically rammed into her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in the north, but her parents moved at a very young age to the west. Caramip liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: She is unsatisfied with her job.
Flaws: Shy. Bonds: Rich, Job, Immigrant, Nature. Occupation: Seamstress
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1300 gp. Silver ewer (90 gp).
Ella Clifford, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her hair is golden and curly. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is mildly Human supremacist, though she does not identify as such. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of a Spice Merchant, who enjoyed hunting, Ella was taken on many hunting expeditions. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and balancing her hectic life and new cartwright responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Racist. Bonds: Nature, Job. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 14
Hit Points 56 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Elven, Terran
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 25000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp).
Sumnes Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears many layers of old clothing at all times. She is tall, broad shouldered and powerfully built. Her hair is always cut to a buzz. She has gleaming, smiling brown eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to loving parents in a slum to the north. Cursed with unlife at a very young age, Sumnes has worked very hard to control her curse. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and she is wracked by social anxiety
Ideals: Opinionated, Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Layabout
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 7
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +0 / 2d4-3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. An abacus with copper, silver and gold markers (180 gp). Gold and topaz bottle stopper cork (1000 gp). Gold dragon comb with red garnet eye (1000 gp).
Nora Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her brown hair up. Her ears are large.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Nora was born in the west. At a young age she loved to build and create. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Entrepeneur, Persistence. Flaws: Ugly. Occupation: Bricklayer
Voice: Slow speaker
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 gp.
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