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NPC Generator

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Advanced [show]


Clerebold Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this man has the majority of his body covered in plate. With a patchy black beard and wild black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He dislikes all the random violence that takes place in the west. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To share knowledge with the world; and he is content

Ideals: Pacifist, Joker, Logical. Flaws: Insane. Occupation: Sellsword

Voice: Dutch accent

Attributes [hide]

Clerebold Martell, Male Half-Elf Commoner 2
Medium (4'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 230 gp.


Social Check DCs


Eggren Ophinshtalajiir, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and muscular, this western woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her red crest, when down, is lengthy. Her half smiles and red eyes are beguiling and draw you in.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Brewer arts, while her mother instructed her in etiquette, music and courtly manner. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Eggren grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eggren. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich, Family. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Eggren Ophinshtalajiir, Female Dragonborn Warlock 4
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is braided into rings. Her skin is flawless and her gray eyes scan people very quickly.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Nedda lived on a farm with her father, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and find a way to reverse the transformation of her brother

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Nedda Warmwater, Female Halfling Fighter 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 16
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 16 (+3)9 (-1) 6 (-2)11 (+0)
Skills Investigation +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 400 gp. Blue quartz (12 gp). Black star sapphire (1600 gp).


Social Check DCs


Theriatis Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large tan mantle and cape that has been intricately interwoven into his grey robe. He has no hair. His eyes are likewise blue.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Elves.

History: Born to a Sculptor, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Poor, Job. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Theriatis Iranapha, Male Elf Wizard 1
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)14 (+2) 17 (+3)13 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp.


Social Check DCs


Qemuel Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is red and curly. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Qemuel embodies much of what other species detest in the Tieflings. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Qemuel reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Qemuel and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Enemies, Slave, Military. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Qemuel Merit, Male Tiefling Warrior 8
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 53 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)15 (+2) 16 (+3)19 (+4)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 80000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pijjirik Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears skinny pants and wears a green and black robe with the hood down. He sports a flattop crest cut. His red eyes are slightly larger than normal.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. He married young, but lost his spouse to dire rats. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life

Flaws: Ugly, Depressed. Bonds: Enemies, Military, Rich. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

Pijjirik Orexijandilin, Male Dragonborn Cleric 4
Medium (6'4") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)12 (+1) 15 (+2)16 (+3)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nithther Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His copper crest is heavily combed to the left. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in a small village he learned the ways of the warrior from his mother. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nithther fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Joker, Fighting. Flaws: Fearful. Bonds: Attractive. Occupation: Healer

Voice: Complex vocabulary, royal

Attributes [hide]

Nithther Esstyrlynn, Male Dragonborn Barbarian 15
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 115 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
22 (+6)13 (+1) 15 (+2)16 (+3) 7 (-2)18 (+4)
Skills Investigation +8, Survival +3
Senses Passive Perception 8
Languages Common, Ignan, Infernal, Terran
Attacks Melee +11 / 4d8+6, Ranged +6 / 4d8+1, Grapple +6

Possessions: 1100 pp. A delicate silver chain set with a tourmaline (100 gp). Silver ewer (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fulbar Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Fulbar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Fulbar hails from a village terrorized by gnolls. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: Many gnolls want him driven away; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Rich, Enemies. Occupation: Bellfounder

Voice: Raspy

Attributes [hide]

Fulbar Silvereyes, Male Halfling Rogue 2
Small (3'1") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 120 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Avice Kent, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'9" and is renowned for her bright brown dresses and hats. Her white hair is kept up in a ponytail inside a deerstalker hat. She wears a mask on her face.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born to a Merchant, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Butcher work with an outfit from a few towns over. Butcher work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has since lost track of the people in her past.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Flaws: Cynical. Bonds: Family, Poor, Job, Adventurer. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Avice Kent, Female Human Rogue 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 8
Hit Points 61 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)10 (+0) 9 (-1)9 (-1)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +2

Possessions: 2600 gp. Jeweled electrum ring (2000 gp). A delicate silver chain set with a tourmaline (40 gp). Jeweled anklet (4000 gp). Fire opal pendant on a fine gold chain (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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