Jezean Nemmonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she usually wears her green robe and has her rapier always slung over her shoulder. Her scarlet crest is unkempt and raggedy. Her ears are large.
Personality: She has always had a great fascination with Tabaxi culture. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Jezean was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jezean decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and seeks redemption
Flaws: Ugly, Racist. Bonds: Poor, Criminal record, Slave. Occupation: Miller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 60 gp.
Arara Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light violet in addition to tight pants. She is portly but not overly obese. Her blonde hair is lengthy and is close to two feet long. This amber eyed northerner is not easily forgotten.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is frequently practicing swordplay.
History: Arara was born with her mother's beautiful face. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Due to her spouse's obsession with being a Banker they were divorced and she won custody of their son. She worked as a Tailor, and she later adopted a second son.
Motivation: Marry her brother to traveling adventurers.
Bonds: Attractive, Military, Religious, Family. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Obsidian (15 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ermina Branson, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman wears a tight fitting grey shirt and pants. Her hair is long and chestnut with streaks of brown, and is pulled back with small grey clips. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She uses divination through singing.
History: She served in the navy to pay for her family's outstanding loans. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she is content
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Military. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 6 (-2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Lorilla Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Her hair, while still mostly chestnut, has prominent grey streaks. Her eyes are a pleasant amber.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She was born in a small island village. She has had some formal poetry training, and achieved minor success. She moves from town to town, unable to find a place to settle.
Motivation: Revenge; and she wants revenge against brigands
Ideals: Artistic. Bonds: Poor, Immigrant, Enemies, Nature. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 300 gp. Red spinel (80 gp).
Igden Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his pickaxe with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized opal on his right hand. He has no hair. His blue eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Sellsword profession.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Cook
Voice: Jamaican accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 11)
Armor Class 15
Hit Points 27 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 370 pp. Black velvet mask with numerous citrines (170 gp). Jeweled anklet (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).
Barendd Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Architect uniform. He is bristling with hidden weapons, mostly spears and scythes. He has a long black beard with little hanging trinkets. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.
History: Barendd was raised in a hard working conservative environment. Through the years after Barendd was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Barendd's mother didn't care for him much, and the feeling was mutual. He's also a talented Butcher, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Job, Criminal record. Occupation: Architect
Voice: Italian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
Possessions: 80 gp. 1 Masterwork Common Melee.
Matilda Ogden, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'6" and wears silk and lounges about seductively. Her left hand appears badly burned and disfigured. She has wavy black hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of a Mortician, who enjoyed hunting, Matilda was taken on many hunting expeditions. In her 16th year, her parents were killed by a drow raid, leaving Matilda alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: She wants revenge against drow; and many drow want her driven away
Ideals: Optimist. Bonds: Attractive, Enemies, Nature. Occupation: Servant
Voice: Irish accent
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 80 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +5
Possessions: 1600 gp. Jade (50 gp). Onyx (40 gp).
Tricking Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man tends to wear a pastel poncho over his likewise colored trousers and shirt. His orange fur is smooth and relatively long. He has gleaming, smiling hazel eyes.
Personality: Tricking is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Extrovert. Flaws: Selfish. Bonds: Religious, Rich. Occupation: Healer
Voice: Russian accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 12)
Armor Class 14
Hit Points 76 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 18 (+4) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
Possessions: 2000 gp. Rose (60 gp). Smoky quartz (60 gp). Tourmaline (160 gp). Malachite (13 gp). Azurite (13 gp). Deep blue spinel (300 gp). Onyx (60 gp). Azurite (13 gp). Emerald (800 gp). Eye agate (13 gp).
Jillian Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing colorful clothing, dressed as a Painter. Her moppish black hair is in a traditional bowl cut. She wears large thick round spectacles.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Jillian grew up listening to her father's many stories. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Her spouse's relatives view her with great suspicion; and she'd like to take her coworkers down a peg
Ideals: Optimist. Flaws: PTSD. Bonds: Job, Adventurer, Family. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 22 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. Chalcedony (70 gp). Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
