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NPC Generator

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Three In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is orange and curly. His blue unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: He loathes his own lifestyle.

Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Three In the Storm, Male Tabaxi Rogue 9
Medium (5'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 15
Hit Points 48 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 14 (+2)6 (-2) 11 (+0)13 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +8 / 3d4+5, Grapple +5

Possessions: 180 pp.


Social Check DCs


Lone On the Mountaintop, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white fur is heavily combed to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep copper.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She dropped out of school before completing her studies. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure; and she is greedy

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Sounds elderly

Attributes [hide]

Lone On the Mountaintop, Female Tabaxi Cleric 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 38 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 14 (+2)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: A pair of silk slippers encrusted with tiny pearls. (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). Brass mug with jade inlays (600 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duvamil Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and has the majority of her body covered in plate. She has wavy silver hair. This brown eyed northerner is not easily forgotten.

Personality: She is a Merchant first and foremost. She believes firmly that knowledge should be universal. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Sold as a small child to a necromancer, Duvamil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She struck the Merchant job and began her own company from there.

Motivation: She is unsatisfied with her job; and she is a bit of a kleptomaniac

Flaws: Insane. Bonds: Job, Criminal record, Mentor. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Duvamil Tarkelby, Female Gnome Cleric 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 60 gp. Lapis lazuli (6 gp).


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown cloak and cross-gartered green stockings. He wears his silver hair up. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gomory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gomory. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Justice. Flaws: Shy. Bonds: Poor, Criminal record, Family. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Addington, Male Human Paladin 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Lia Meliamne, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She has the majority of her body covered in plate. Her hair is greying and her face has many wrinkles. Her eyes are violet and catlike.

Personality: Lia hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal painting training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Regain custody of her daughter.

Ideals: Athletic, Artistic. Bonds: Family, Rich. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Lia Meliamne, Female Elf Barbarian 4
Medium (5'5") Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Druidic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 26000 sp. Iolite (30 gp). 1 Minor magic item.


Social Check DCs


Gadreel Dread, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner, and she perpetually has her hand crossbow ready. Her chestnut hair is thinning but still full. Her eyes are a pleasant silver.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Gadreel does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Gadreel was born with her mother's beautiful face. Her mother was a soldier and died while she was still young. Gadreel was left her mother's suit of armor and trained in its use and care. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gadreel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Gadreel Dread, Female Tiefling Sorcerer 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 70 gp. Amber (80 gp).


Social Check DCs


Olivia Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a red vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her red boots flare out at the collars. Her red hair has been sun bleached extensively. Her face is scarred and worn.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Olivia was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Baker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now travels the world, in search of power and loot.

Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Olivia Warmwater, Female Halfling Warlock 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 9 (-1)7 (-2)
Skills Arcana +5, Performance +1
Senses Passive Perception 9
Languages Common, Halfling, Giant, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Druuk Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Druuk was raised in a hard working conservative environment. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.

Motivation: To pay off his debts; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Job, Enemies, Debt. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Druuk Cooper, Male Half-Orc Ranger 7
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)12 (+1) 13 (+1)8 (-1)
Skills Athletics +6, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lamlis Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'10" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Armorer does. His brown hair is smooth and relatively long. His blue eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: He got into the Armorer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Flaws: Impulsive. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Armorer

Voice: American accent

Attributes [hide]

Lamlis Osav, Male Half-Elf Fighter 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Star rose quartz (60 gp). Azurite (6 gp). Banded agate (6 gp). Black pearl (1400 gp). 1 Minor magic item.


Social Check DCs

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