Quelenna Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She wears just a tan suit. She is physically well-built. She sports a flattop hair cut. Her eyes are green and she is always smoking a pipe.
Personality: Quelenna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born blind and as such lacked many opportunities for work. A gifted student she started as a Hunter, but she got bored and became a Interpreter. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To pay off her debts; and further expansion of business
Ideals: Artistic. Flaws: Disease. Bonds: Slave, Job, Debt. Occupation: Interpreter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 4 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 5 |
Possessions: 3100 sp. 1 Masterwork Common Ranged Weapon.
Morana Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is well dressed, constantly wearing a brown suit, blue shirt, and pastel tie, she is not a threatening figure. She has wavy golden hair. Her eyes are gray and she is always smoking a pipe.
Personality: Morana is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is a font of random trivia from the lore and stories she has discovered
History: She was born into a rich family. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has worked as a Tanner like her father before her.
Motivation: She is not mentally stable, and does not behave rationally; and to be a crown-heir again
Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Tanner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Melissa Harper, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is renowned for her bright violet dresses and hats, she is not a threatening figure. Her hair is cut close to her head. She has a dull look in her blue eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in a small plains village. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Melissa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Melissa. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural tabaxi artifacts is her passion
Ideals: Artistic. Bonds: Criminal record, Nature, Has a crush, Adventurer. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Symma Munggen, Female Gnome [Permalink]
Personal [hide]
Description: 3'6" and lanky with angular features, she is an attractive figure. She wears tan painted combat armor at almost all times. Her silver hair is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Miller arts, while her father instructed her in etiquette, music and courtly manner. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and retire the richest woman in the south
Ideals: Joker, Entrepeneur. Bonds: Attractive, Rich. Occupation: Miller
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 48 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 19 (+4) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
Possessions: 1 Minor magic item.
Clerebold Tealeaf, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many white ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is lengthy. His skin is flawless and his violet eyes scan people very quickly.
Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with vampirism at a very young age, Clerebold has worked very hard to control his curse. Recently he has begun working with bootleggers and crooks.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Disease, Insane. Bonds: Attractive, Criminal record, Slave. Occupation: Unemployed
Voice: Australian accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 1 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 5 (-3) | 18 (+4) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnome, Sylvan, Giant, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Aquamarine (1100 gp). Malachite (4 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She has the majority of her body covered in plate. Her chestnut hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Symma isn't afraid of most anything. She has a strong dislike to people who do not believe in Gnomish unity. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A powerful wizard made her what she is. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Impeccable. Flaws: Fearful. Bonds: Criminal record, Mentor. Occupation: Painter
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Half-Plate.
Beatrice Weston, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a long, brown, dusty cloak. She keeps her long brown hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not believe in violence as a means to an end. She is a dedicated Gardener but believes her peers are too gung-ho.
History: She was born the only child of a wealthy merchant. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She has been a successful dealer in antiques buying low and selling high.
Motivation: To reunite with her absent mother.
Ideals: Philantrophist, Pacifist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Gardener
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 6 (-2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: Sard (30 gp). Coral (50 gp).
Naill Nailo, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in the north, but his parents moved at a very young age to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac
Flaws: Terse. Bonds: Rich, Attractive, Criminal record, Immigrant. Occupation: Guard
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
William Kenley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. His chestnut hair is slicked back into a classic pompadour. He has hazel eyes and a brown hat with a white feather.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He has a minor phobia of water and hates getting wet.
History: William hails from a village terrorized by drow. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against drow.
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Enemies, Debt. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 59 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Druidic, Giant, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 2700 gp. Banded agate (6 gp). Rich purple corundum (400 gp). Fiery yellow corundum (400 gp). Jade (130 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Rhodochrosite (6 gp). Tiger eye turquoise (6 gp). Obsidian (6 gp). Jade (130 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

