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NPC Generator

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Advanced [show]


Rurik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his axe always slung over his shoulder. His hair is short and chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a desert tribe. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Gifted. Flaws: Racist, Secretive. Bonds: Nature, Job. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Rurik Burrowfound, Male Dwarf Barbarian 10
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 81 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +5, Nature +6
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnoll
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1800 gp. Citrine (40 gp). Bloodstone (40 gp). Jade (120 gp). Golden yellow topaz (200 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Peridot (40 gp). Rich purple corundum (1400 gp). 1 Minor magic item.


Social Check DCs


Oblar Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear flannel. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and to get a good night's sleep

Ideals: Impeccable, Logical. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Shepherd

Voice: Jittery and nervous

Attributes [hide]

Oblar Tallfellow, Male Halfling Cleric 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)15 (+2) 15 (+2)8 (-1)
Skills Acrobatics +5, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 gp.


Social Check DCs


Halander Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair and beard is wavy and long. He wears a mask on his face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Athletic, Gifted, Optimist. Bonds: Attractive, Slave, Criminal record. Occupation: Server

Voice: Soft and melodious

Attributes [hide]

Halander Thistletop, Male Halfling Bard 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 11 (+0)17 (+3)
Skills Athletics +4, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ella Offund, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her whole body is exceptionally muscular. Her tied-back hair is chestnut. Her eyes are gray and beady.

Personality: She is a hateful person. She taunts others and blames them for her problems. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: The child of a Apothecary, who enjoyed hunting, Ella was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Religious, Nature. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Ella Offund, Female Gnome Sorcerer 3
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)7 (-2) 15 (+2)8 (-1)
Skills Arcana +0, Religion +0
Senses Passive Perception 12
Languages Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1600 sp. 1 Magnifying glass. 1 Climber’s kit. 1 Simple lock.


Social Check DCs


Menny Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 3'1" and wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. Her brown hair is well kept. She has a dull look in her blue eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is skeptical of what others tell her and is slow to trust.

History: She was born several months after her father was called into army service. There was a wharf not far from home where she often wandered off to fish. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with her absent father; and to unite with her brother

Ideals: Justice. Flaws: Shy. Bonds: Military, Nature, Family. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Menny Scheppen, Female Gnome Druid 8
Small (3'1") Gnome, Neutral Evil (CR 8)
Armor Class 10
Hit Points 68 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: Just what you see.


Social Check DCs


Dagger Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She is bristling with hidden weapons, mostly glaives and hammers. Her fur is beige and curly. She is baby faced.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does not trust anyone and sleeps with one eye open.

History: Dagger was born with her mother's beautiful face. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up glaive and armor she uses now. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To end her boredom; and she seems to be bored by most things

Flaws: Mundane, Insomniac. Bonds: Criminal record, Attractive, Nature. Occupation: Courier

Voice: Booming voice

Attributes [hide]

Dagger Hummingbird, Female Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 18 (+4)13 (+1) 10 (+0)12 (+1)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 160 gp. Silver chalice with lapis lazuli gems (160 gp). 1 Small steel mirror.


Social Check DCs


Windy Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who sports pastel clothing, slightly heavier than average wear. Her small hat is riddled with cuts and holes. She wears large thick round spectacles.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Windy liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Glassblower

Voice: Aggressive tone

Attributes [hide]

Windy Of Claws, Female Tabaxi Expert 7
Medium (5'10") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 32 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Nature +4, Stealth +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs


Portia Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She is physically well-built. Her blonde hair is wavy and long. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Farmer. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Portia took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She has never given up on her writing dream.

Motivation: Obtaining odd cultural Human artifacts is her passion; and sabotage a competitor

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Nature, Adventurer. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Portia Wiseacre, Female Halfling Cleric 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 110 gp. 3 Alchemist’s fire.


Social Check DCs


Mozikth Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a tan coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has moderate length black crest. He is baby faced.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Mozikth hails from a village terrorized by brigands. Cursed with unlife at a very young age, Mozikth has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Merchant again; and revenge

Flaws: Disease. Bonds: Guardian, Adventurer, Enemies, Job. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Mozikth Wivvyrholdalphiax, Male Dragonborn Fighter 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 17 (+3)16 (+3) 17 (+3)13 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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