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NPC Generator

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Advanced [show]


Veloptima Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan wide-brimmed hat and tan clothes. Her skin is fair and her fingers are delicate and long. She wears her black hair up. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She never wears the same outfit twice, unless she absolutely has to.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She has never given up on her writing dream.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Athletic, Artistic. Flaws: Addict, Depressed. Bonds: Religious, Debt. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Veloptima Dunben, Female Gnome Expert 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 14 (+2)14 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Ignan, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Deep blue spinel (400 gp). Bloodstone (20 gp). Hematite (16 gp).


Social Check DCs


Volen Harrington, Female Half-Orc [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears her chestnut hair up in a very large beehive style do. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: Calm and collected, she is a well trained Cartwright. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. She moved from fad to fad and when she turned 15 she discovered dancing. She has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Cartwright

Voice: Aggressive tone

Attributes [hide]

Volen Harrington, Female Half-Orc Sorcerer 7
Medium (5'4") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 10
Languages Common, Orc, Druidic, Aquan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Loccisano, Male Half-Elf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is drawn into a tight pony tail with a cross scrunchie. This brown eyed northerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Joker. Flaws: Impulsive. Bonds: Religious, Adventurer. Occupation: Adventurer

Voice: Loud with bravado

Attributes [hide]

Charles Loccisano, Male Half-Elf Aristocrat 5
Medium (4'11") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 16 (+3)13 (+1)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Diesa Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a custom-built plate barding that's adorned with brown lining and desert motifs, and is pretty ugly. Her hair is white and curly. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She loves telling others what to do and how they should feel about things. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Diesa was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Diesa's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She loathes her own lifestyle; and she feels threatened by others

Ideals: Opinionated. Flaws: Ugly, Fearful, Antagonistic, Depressed. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Diesa Ungart, Female Dwarf Bard 12
Medium (3'10") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 65 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 11 (+0)14 (+2)
Skills Arcana +7, Deception +6
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Auran, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 4000 gp. Solid gold idol (900 gp). An abacus with copper, silver and gold markers (40 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Forcas Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is brown, silky, and of moderate length. His red eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Gifted from a young age, Forcas studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Attractive, Mentor, Job. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Forcas Calm, Male Tiefling Bard 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 15 (+2)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: An abacus with copper, silver and gold markers (170 gp). Gold and topaz bottle stopper cork (1500 gp). Finely wrought small gold bracelet (100 gp). A delicate brass dragon egg (100 gp).


Social Check DCs


Caramip Murnig, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who wears bulky blue painted plate armor, she is not a threatening figure. With wild white hair. Her blue eyes dart from person to person.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She would rather hide behind her crafts than deal with other people.

History: Caramip hails from a village terrorized by illithids. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes her a fraud; and she has money and likes to spend it

Ideals: Justice, Artistic. Flaws: Shy. Bonds: Enemies, Rich. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Caramip Murnig, Female Gnome Aristocrat 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)7 (-2) 11 (+0)12 (+1)
Skills Arcana +0, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Drifting Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a pastel small hat and pastel clothes. Her yellow fur is greasy and uncared for. Her eyes are yellow and catlike.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born the only child of a wealthy merchant. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drifting took refuge in the old dungeon and found the beat up longsword and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Fighting, Entrepeneur. Flaws: Ugly, Forgetful. Bonds: Nature. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

Drifting Timber, Female Tabaxi Warrior 1
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)11 (+0) 17 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. Chrysoberyl (90 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelaide Tinley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she prefers to wear flannel, and is pretty ugly. Her auburn hair is greasy and uncared for. Her violet eyes are passionate and lively.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Adelaide abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with her old friends; and expand her business

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Adelaide Tinley, Female Human Aristocrat 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 6 (-2)11 (+0) 14 (+2)14 (+2)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +4

Possessions: 80 gp.


Social Check DCs


Quilla Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears just a tan suit. Her chestnut hair is unkempt and raggedy. She tend to wears goggles to shield her eyes.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She is a ruthless business woman, a trait she acquired from her father.

History: She was raised in a white middle class family as the only child. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.

Motivation: To find somewhere to settle down; and to end her boredom

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Painter

Voice: Sore throat, cough

Attributes [hide]

Quilla Nucklestamp, Female Gnome Paladin 3
Small (3'4") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Terran, Draconic, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs

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