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NPC Generator

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Advanced [show]


Ulblyn Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 2'10" and sports red clothing, slightly heavier than average wear. He keeps his red hair in a flapper bob. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast desert. A gifted student he started as a Bellfounder, but he got bored and became a Merchant. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Flaws: Impulsive, Selfish. Bonds: Nature, Job, Religious. Occupation: Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Ulblyn Greenleaf, Male Halfling Monk 6
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. Alexandrite (900 gp). Red spinel (50 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Rans Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears just a white suit. He has a hunchback. His silver hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the east his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's attracted to the PC; and to unite with his brother

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Az-Rans Marleigh, Male Half-Orc Commoner 4
Medium (6'10") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Aquan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 17000 sp.


Social Check DCs


Ur-Lasu Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears rags and sports a simple walking cane. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Brewer business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He wants to get laid; and further expansion of business

Ideals: Gifted. Flaws: Addict. Bonds: Poor, Job, Attractive, Has a crush. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

Ur-Lasu Blackwood, Male Half-Orc Cleric 7
Medium (6'4") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 16 (+3)14 (+2)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Infernal, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 900 gp. Rose (50 gp). Aquamarine (1200 gp). Silver pearl (110 gp). Chalcedony (50 gp).


Social Check DCs


Rohesia Clayden, Female Human [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with tan skirt. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. She is baby faced.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Animal Trainer arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Justice, Philantrophist. Bonds: Attractive, Rich. Occupation: Animal Trainer

Voice: Scratchy, weak

Attributes [hide]

Rohesia Clayden, Female Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)8 (-1) 13 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Loopmottin Welber, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy auburn stubble. She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She has a hunchback. She wears her auburn hair down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not trust anyone and sleeps with one eye open.

History: She was born blind and as such lacked many opportunities for work. She worked as a nervous Butcher and found it very stressful. She has achieved small success as a Butcher.

Motivation: Balancing her hectic life and new Butcher responsibilities is difficult; and further expansion of business

Flaws: Ugly, Insomniac, Disease. Bonds: Nature, Job. Occupation: Butcher

Voice: Smooth and feminine

Attributes [hide]

Loopmottin Welber, Female Gnome Barbarian 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)14 (+2) 10 (+0)18 (+4)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Giselle Wentworth, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She prefers to wear grey pants and tee shirts. She has wavy white hair. She is very pretty but has cold, dead eyes.

Personality: Her tongue was cut out and she uses sign language. She is an amazing painter.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother was a soldier and died while she was still young. Giselle was left her mother's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep; and she wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Giselle Wentworth, Female Human Ranger 1
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 700 sp.


Social Check DCs


Verna Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery, and carries clubs. She has wavy white hair. She wears large thick round spectacles.

Personality: She is irascible and easily irritated. Energy wise she seems alert and responsive.

History: The child of southern immigrants she idolized her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Verna grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Verna. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Verna Sunmeadow, Female Halfling Cleric 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 5000 cp. Emerald (400 gp). Rhodochrosite (9 gp). Jade (60 gp). 1 Darkwood Buckler.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large brown mantle and cape that has been intricately interwoven into his white robe. His red hair is lengthy and is close to two feet long. He has brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a plains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and many gnolls want him driven away

Bonds: Attractive, Enemies, Nature, Family. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Dain Rumnaheim, Male Dwarf Druid 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Moon Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He carries a battered hand crossbow and tarnished scythe as well. His fur is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Moon isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When he was but 5 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Moon took refuge in the ruined castle and found the beat up scythe and armor he uses now. He left for the east, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Fighting, Impeccable, Logical. Bonds: Immigrant, Nature. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Moon Shoe, Male Tabaxi Paladin 4
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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