Blendaeth Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her bronze crest up. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of a Tanner, who enjoyed hunting, Blendaeth was taken on many hunting expeditions. Her father was a mechanic, and taught her how to fix just about anything. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Persistence. Flaws: Ugly, Mundane. Bonds: Job, Nature. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: 700 gp. Solid gold idol (600 gp). Silver ewer (70 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Bidreked Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a black top hat and black clothes. He has no crest. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of eastern immigrants he idolized his mother. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: Many orcs want him driven away; and a deep hatred of orcs
Ideals: Passionate, Gifted. Flaws: Ugly, Insomniac. Bonds: Enemies, Immigrant. Occupation: Adventurer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 63 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1200 gp. Deep blue spinel (1300 gp). Rhodochrosite (11 gp). Jasper (30 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.
Shedinn Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has dyed his greying green crest a little too much giving a sharp green color. He has gleaming, smiling red eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.
History: Shedinn hails from a village terrorized by illithids. His childhood dream was to be a Animal Trainer, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Flaws: Shy. Bonds: Poor, Adventurer, Enemies, Job, Slave. Occupation: Mercenary
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 15)
Armor Class 12
Hit Points 133 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 5000 gp. Aquamarine (1200 gp). Black star sapphire (800 gp). Clear bright green emerald (5000 gp). White pearl (100 gp). Freshwater pearl (8 gp). Rhodochrosite (8 gp). Azurite (8 gp). Moss agate (8 gp). Tiger eye turquoise (8 gp). White pearl (100 gp). Iolite (80 gp). Moonstone (80 gp). Golden yellow topaz (1200 gp). Carnelian (80 gp). Golden yellow topaz (1200 gp). Zircon (80 gp). Blue diamond (5000 gp). Star ruby (800 gp). Blue quartz (8 gp). 1 Medium magic item.
Traubon Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears skinny pants and wears a grey and violet robe with the hood down. His brown hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. He is able to fit into much smaller and tighter spaces than normal.
History: Traubon was born in the east. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Traubon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traubon. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Athletic, Philantrophist, Gifted, Persistence. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 700 sp. White pearl (160 gp). Citrine (20 gp). Pink pearl (160 gp).
Habor Bright, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his pickaxe always slung over his shoulder, and carries pickaxes. He has dyed his greying white hair a little too much giving a sharp white color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He got into the Bellfounder business at a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to be a map maker again
Ideals: Fighting, Athletic. Bonds: Attractive, Rich, Job. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Veit Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'1" northern man, he wears tight fighting clothing, which leaves very little to the imagination. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Veit embodies much of what other species detest in the Dwarves. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 69 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fragrant Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he usually wears his pastel robe and has his sai always slung over his shoulder. His deerstalker hat is riddled with cuts and holes. His green unseeing eyes seem to look past you.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Sold as a small child to a necromancer, Fragrant was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's looking for his big break
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 8)
Armor Class 14
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 400 gp. Aquamarine (900 gp). Star ruby (900 gp). Aquamarine (900 gp). Alexandrite (900 gp).
Vanuath Horineth, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His golden hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He enjoys reading and quiet.
History: He comes from a rich western family. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He now mingles about in high society.
Motivation: He loathes his own lifestyle; and he has money and likes to spend it
Ideals: Logical. Flaws: Depressed, Racist. Bonds: Rich, Attractive. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 6 (-2) | 11 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +1
Possessions: 400 gp. Deep blue spinel (1100 gp). Banded agate (12 gp). Jet (90 gp). 1 Minor magic item.
Kristryd Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has styled her brown hair well, parting it to the left. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Kristryd was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kristryd fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting, Athletic. Flaws: Insomniac, Emotional. Bonds: Attractive. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 48000 sp. Chrysoberyl (80 gp). 1 Half-Plate.
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