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NPC Generator

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Advanced [show]


Fallond Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He keeps his chestnut hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of northern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He wants to get laid; and he's attracted to the pc

Flaws: Antagonistic, PTSD. Bonds: Attractive, Guardian, Immigrant, Has a crush. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Fallond Loderr, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)13 (+1) 15 (+2)16 (+3)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 110 gp.


Social Check DCs


Elizabeth Everleigh, Female Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this southern woman wears a robe, a symbol of the four houses of cards around her neck, and a greatsword on her belt. She keeps her long blonde hair kept up in a rat tail. She has gleaming, smiling violet eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Elizabeth was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She became a Ploughman soon after.

Motivation: Wants to work out more often; and to be a unemployed again

Ideals: Fighting, Athletic, Optimist. Flaws: Greedy. Bonds: Job. Occupation: Ploughman

Voice: Gruff and masculine

Attributes [hide]

Elizabeth Everleigh, Female Human Aristocrat 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 10 (+0)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp).


Social Check DCs


Tim Erenaeth, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. He has styled his blonde hair well, parting it to the right. His hazel unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born blind and as such lacked many opportunities for work. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted necromantic powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Religious. Occupation: Apothecary

Voice: Scottish accent

Attributes [hide]

Tim Erenaeth, Male Half-Elf Commoner 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)8 (-1) 9 (-1)12 (+1)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 20 pp. Sardonyx (30 gp).


Social Check DCs


Ellywick Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears suspenders and tan workpants. Her shirt is white, and she wears a heavy tan leather apron most of the time. She keeps her auburn hair in a pixie cut. She wears large thick round spectacles.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born at the edge of vast island. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. Since then, she has sought to make the best of life.

Motivation: To get a good night's sleep; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Ideals: Optimist. Flaws: Forgetful, Insomniac. Bonds: Nature, Debt. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Ellywick Cobblelob, Female Gnome Sorcerer 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 gp.


Social Check DCs


Dalgal Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. He has gleaming, smiling violet eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Dalgal Trueblood, Male Dwarf Monk 10
Medium (4'0") Dwarf, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 60 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)7 (-2) 13 (+1)14 (+2)
Skills Arcana +2, Performance +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: Old masterpiece painting (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Gold dragon comb with red garnet eye (1400 gp). 1 Minor magic item.


Social Check DCs


Gomory Churchill, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a long, grey cloak. He has silver hair. He has a dull look in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. Gomory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Nature, Family. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Churchill, Male Human Druid 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Theriatis Berevan, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His brown hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying sister.

Motivation: Revenge; and sabotage a competitor

Ideals: Gifted. Bonds: Has a crush, Job, Enemies. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Theriatis Berevan, Male Elf Bard 3
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Halimath Ariessus, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a necromancer, Halimath was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by goblins. Halimath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To reunite with his absent father.

Bonds: Attractive, Immigrant, Job, Family, Mentor, Enemies. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Halimath Ariessus, Male Elf Monk 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 700 sp. Red spinel (120 gp).


Social Check DCs


Alice Bing, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her club ready. Her golden hair is heavily combed to the left. Her blue eyes are passionate and lively.

Personality: She is happy with her job as a Bricklayer. She turns her eye from what people do, preferring to live and let live. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Alice lived on a farm with her mother, near the main road leading to a nearby town. Alice was born on a far northern forest where she grew up under the tutelage of her mother, an expert Bricklayer. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Regain custody of her daughter.

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Family, Immigrant. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Alice Bing, Female Human Barbarian 11
Medium (5'9") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 66 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Nature +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 14000 sp. Fire opal pendant on a fine gold chain (1800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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