Norkruuth Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man sports black clothing, slightly heavier than average wear, and a wedding ring on his left hand. His crest is cut close to his head. He has gold eyes and a black hat with a brown feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Flaws: Forgetful. Bonds: In love, Job, Religious, Mentor. Occupation: Carpenter
Voice: Australian accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 76 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 20 pp. Aquamarine (1400 gp). Carnelian (60 gp). Jet (140 gp). Eye agate (5 gp). Freshwater pearl (5 gp). Sardonyx (60 gp). 1 Minor magic item.
Cora Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her red hair down. Her thin eyebrows rest above her beady green eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not trust anyone and sleeps with one eye open.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cora fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic, Insomniac. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Zagga Roscoe, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she usually wears her black robe and has her flail always slung over her shoulder. Her head has been shaved. She wears large thick round spectacles.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born into a rich family. Zagga abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has since lost track of the people in her past.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Family, Rich, Adventurer. Occupation: Sellsword
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +5
Possessions: 8000 cp. Azurite (12 gp). Violet garnet (500 gp). Eye agate (12 gp). Jade (40 gp). 1 Minor magic item.
Mary Marlee, Female Human [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is physically well-built. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is an amazing painter.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mary took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: She desires power and/or immortality; and to be a sculptor again
Ideals: Gifted, Artistic. Flaws: Insomniac. Bonds: Job, Nature, Adventurer. Occupation: Dyer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 gp.
Zed Gladstone, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Zed grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Opinionated, Professionalism. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 700 sp. 1 Disguise kit.
Dalgal Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his ceremonial dagger ready. He has no hair. He wears large thick round spectacles.
Personality: He never swears and excessively uses polite adverbs when speaking. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and an old rival family wants him found
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Family, Religious. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 250 gp. Jet (90 gp). Golden pearl (90 gp).
Pyra Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: 4'8" and muscular, this western woman wears a black vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her black boots flare out at the collars. She wears a feathered hat to hide her balding. She is baby faced.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Energy wise she seems alert and responsive.
History: Her father raised her in a mountain cabin. She found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better kind of golem.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.
Ideals: Athletic, Optimist, Professionalism. Bonds: Nature, Adventurer. Occupation: Seamstress
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 3000 sp.
Pelt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear flannel. He wears his white fur up. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Pelt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a mountains tribe. While studying, he fell in love. They married and had a son. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Nature, In love. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Keth Clifford, Male Half-Orc [Permalink]
Personal [hide]
Description: This malnourished man likes to wear ponchos typically of a light black in addition to tight pants. His white hair is long and unkept. His ears are large.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: His religion dominates his actions; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Criminal record, Religious, Mentor. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp. Jasper (80 gp). Malachite (8 gp). Moss agate (8 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
