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NPC Generator

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Advanced [show]


Thea Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in white turtlenecks beneath a black coat with grey slacks. She wears a deerstalker hat to cover her moderate length silver hair. Her face is scarred and worn.

Personality: Her tongue was cut out and she uses sign language. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a poor family in the city she treasured whatever gifts she got. A freak accident while working with her Miller mother left her crippled. She moves from town to town, unable to find a place to settle.

Motivation: She has passion for adventuring and risk; and many illithids want her driven away

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Thea Thistletop, Female Halfling Sorcerer 3
Small (2'9") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)17 (+3) 8 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Auran, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 200 gp. 1 Chain shirt.


Social Check DCs


Oriel Presley, Female Human [Permalink]

Personal [hide]

Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is brown and curly. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.

History: She was born to a criminal king-pin and mafia family She has had some formal writing training, and achieved minor success. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has decided she is irredeemable.

Ideals: Pacifist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Oriel Presley, Female Human Ranger 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)13 (+1) 12 (+1)6 (-2)
Skills Nature +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp.


Social Check DCs


Kithri Thistletop, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her white hair is knotted and matted. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is irascible and easily irritated. She also is a firm believer in the womanly ideal.

History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC; and retire the richest woman in the north

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Kithri Thistletop, Female Halfling Rogue 3
Small (2'8") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Silver comb with moonstones (800 gp).


Social Check DCs


Vlorn Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses in collared shirts and wears a proper scarf over his head. His white hair is cut jaggedly and amateurishly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Vlorn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: A strong sense of loyalty to Dragonborn people; and regain custody of his daughter

Ideals: Impeccable. Flaws: Hedonist, Racist. Bonds: Poor, Family. Occupation: Server

Voice: Slurs words

Attributes [hide]

Vlorn Underbough, Male Halfling Monk 6
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 13 (+1)13 (+1)
Skills Animal Handling +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 2000 sp. Violet garnet (1400 gp).


Social Check DCs


Dreali Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny emerald earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Dreali is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Blacksmith arts, while his mother instructed him in etiquette, music and courtly manner. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. By chance he met his brother recently and the two have been together since.

Motivation: Expand his business; and many gnolls want him driven away

Flaws: Antagonistic. Bonds: Rich, Family, Immigrant, Enemies, Job. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Dreali Tiltathana, Male Elf Monk 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Celestial, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 200 gp. Tourmaline (80 gp). Deep blue spinel (400 gp). Malachite (16 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Flask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red fur is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Flask was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Athletic, Joker. Bonds: Rich, Attractive, Family. Occupation: Bellfounder

Voice: Tuts and clicks tongue

Attributes [hide]

Flask Timber, Male Tabaxi Warrior 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 pp. 3 Antitoxin.


Social Check DCs


Elegant Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of his god on his torso. He carries with him a set of ceremonial daggers on his belt, each one with a amber on the hilt. He has dyed his greying black fur a little too much giving a sharp black color. His yellow eyes peer out from beneath his deerstalker pastel hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: Elegant was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Depressed, Antagonistic. Bonds: Poor, Slave. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elegant Of Snakes, Male Tabaxi Monk 8
Medium (5'5") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 24 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)9 (-1) 7 (-2)18 (+4)
Skills Nature +2, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs


Emerald Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is short and white. His hazel eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Merchant business at a young age. When Emerald reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Merchant.

Motivation: Wants to open a new tavern; and he is content

Flaws: Mundane. Bonds: Job, Rich, Military. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Emerald Of Shadows, Male Tabaxi Adept 10
Medium (6'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)15 (+2)
Skills Arcana +6, Medicine +5
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133321

Possessions: 250 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Roywyn Rofferton, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she dresses well, wearing blue shirts, loose pants, and blazers most of the time. She keeps her brown hair in a pixie cut. Her blue eyes lackadaisically let the world flow into them.

Personality: Roywyn wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She is lazy and tries to find solutions quickly.

History: Born in the north to a Mason, Roywyn learned a great deal about her father's area of expertise. A gifted student she started as a Glassblower, but she got bored and became a Mason. She was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to open a new tavern.

Ideals: Disciplined. Flaws: Lazy, Secretive. Bonds: Attractive, Job. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Roywyn Rofferton, Female Gnome Commoner 3
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 17 (+3)11 (+0)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 50 pp.


Social Check DCs

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