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NPC Generator

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Advanced [show]


Curran Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a top hat to cover his moderate length brown hair. His eyes are blue and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted psionic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Persistence, Gifted. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Actor

Voice: Spits words with contempt

Attributes [hide]

Curran Underfoot, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)6 (-2) 11 (+0)16 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Ulblyn Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in a clean red cloak covering his clean studded leather. He has red hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Halfling culture. He does not trust anyone and sleeps with one eye open.

History: He was born in the east. Ulblyn was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Engraver. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Insane, Racist, Insomniac. Bonds: Immigrant. Occupation: Engraver

Voice: Voice breaks

Attributes [hide]

Ulblyn Glenfellow, Male Halfling Barbarian 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 28 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 6 (-2)3 (-4) 12 (+1)9 (-1)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Tricking In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'4", this man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His Stetson hat is riddled with cuts and holes. His thin eyebrows rest above his beady green eyes.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: Tricking lived on a farm with his father, near the main road leading to a nearby town. When Tricking reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has worked as a Stableman like his father before him.

Motivation: He'd like to take his coworkers down a peg; and to be a dyer again

Flaws: Ugly, Hedonist. Bonds: Job, Family, Military. Occupation: Stableman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tricking In the Morning, Male Tabaxi Fighter 6
Medium (5'4") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. Gold music box (2000 gp). Jeweled anklet (2000 gp). Cloth of gold vestments (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nykkan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He has done his best to style his white crest to look like a famous performer. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: Nykkan was born with his mother's beautiful face. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He became a Interpreter soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Artistic, Impeccable. Bonds: Attractive, Enemies, Job. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Nykkan Daardendrian, Male Dragonborn Cleric 16
Medium (6'7") Dragonborn, Neutral Evil (CR 16)
Armor Class 12
Hit Points 86 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 5 (-3)17 (+3)
Skills Intimidation +8, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 gp. Iolite (20 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Jasper (20 gp). Amber (100 gp). Deep blue spinel (300 gp). Rhodochrosite (9 gp). Smoky quartz (20 gp). Chrysoprase (20 gp). Azurite (9 gp). 1 Medium magic item.


Social Check DCs


Harvest Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a dagger on it. His long black fur is drawn into a two foot long braid. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Harvest grew up listening to his father's many stories. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has dedicated himself to building a better village for his children.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Harvest Shore, Male Tabaxi Adept 5
Medium (6'8") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 100 gp.


Social Check DCs


Trym Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a white vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her white boots flare out at the collars. She has done her best to style her silver hair to look like a famous performer. Her eyes are violet.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends

Ideals: Disciplined, Gifted. Bonds: Rich, Nature, Adventurer. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Trym Fastfoot, Female Halfling Ranger 4
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 9000 sp.


Social Check DCs


Yurgunn Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright grey dresses and hats. She wears her hair in dreadlocks. She has a tattooed face.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Yurgunn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Joker, Gifted. Bonds: Adventurer, Criminal record. Occupation: Bowyer

Voice: Shortens vowels

Attributes [hide]

Yurgunn Balderk, Female Dwarf Cleric 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 900 sp.


Social Check DCs


Myria Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a red cloak and cross-gartered brown stockings. She keeps her long red hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She also hits on women, regardless of circumstances.

History: She was raised by priests from a young age. She moved from fad to fad and when she turned 15 she discovered poetry. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bookbinder. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has a rivalry with the Church that dominates her actions; and wants a kiss

Ideals: Artistic. Bonds: Attractive, Has a crush, Religious, Mentor. Occupation: Architect

Voice: Excited and jittery

Attributes [hide]

Myria Fastfoot, Female Halfling Monk 5
Small (2'11") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)6 (-2) 18 (+4)7 (-2)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Braak Marston, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a black and tan robe with the hood down. He has a penchant for wearing a ring with an oversized topaz on his right hand. He has wavy black hair. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Cynical. Bonds: Rich, Immigrant. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Braak Marston, Male Half-Orc Monk 4
Medium (6'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)10 (+0) 11 (+0)8 (-1)
Skills Athletics +5, Deception +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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