Jaxi Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman has a large green mantle and cape that has been intricately interwoven into her pastel robe. She has a penchant for wearing a ring with an oversized amethyst on her right hand. She sports a flattop crest cut. Her fierce gold eyes like to dwell on things.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Flattery will make her almost putty in your hands.
History: Jaxi lived on a farm with her father, near the main road leading to a nearby town. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion
Ideals: Gifted. Flaws: Shy, Selfish. Bonds: Rich, Family. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 13)
Armor Class 12
Hit Points 16 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +9 / 4d4+5, Ranged +6 / 4d4+2, Grapple +5
Possessions: 3000 gp. Gold and topaz bottle stopper cork (700 gp). Gold dragon comb with red garnet eye (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Medium magic item.
Lilith Remorse, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'4". She wears silk and lounges about seductively, and her gloved hand is found clutching a falchion. She has styled her black hair well, parting it to the right. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She got into the Blacksmith business at a young age. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Lilith grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lilith. She has achieved small success as a Blacksmith.
Motivation: She has decided she is irredeemable.
Ideals: Impeccable, Fighting. Bonds: Attractive, Job, Criminal record. Occupation: Blacksmith
Voice: Booming voice
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 49 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mhurren Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'7" when asserting himself. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Body Guard born in the past three hundred years. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He has drifted from career to career and currently works as a Body Guard.
Motivation: Further expansion of business.
Flaws: Ugly, Addict, Shy. Bonds: Job, Immigrant. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a robe, a symbol of strength around his neck, and a club on his belt. He is an epitome of beauty. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: Richard was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered poetry. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 7 (-2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.
Lidda Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and dresses in collared shirts and wears a proper scarf over her head. Her white hair is cut short. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Joker. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 29 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Embroidered and bejeweled glove (1000 gp). 1 Buckler.
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. His fur, while still mostly red, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Windy was born with his mother's beautiful face. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Since then, he has sought to make the best of life.
Motivation: Elven compassion; and a strong sense of loyalty to elven people
Ideals: Athletic, Optimist. Flaws: Racist. Bonds: Attractive. Occupation: Shoemaker
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Bathin Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His dark red hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling white eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.
History: He was born in a small island village. After coming to the age of reason, Bathin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he desires power and/or immortality
Ideals: Joker, Gifted. Bonds: Attractive, Nature, Adventurer. Occupation: Miner
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Dwarven, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 20000 cp.
Gnarsh Davenport, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gnarsh was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Tailor
Voice: French accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 62 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 260 pp. Star ruby (1300 gp). Violet garnet (1500 gp). Golden pearl (120 gp). Blue star sapphire (1300 gp). Tourmaline (120 gp). Blue sapphire (1300 gp). 1 Minor magic item.
Anverth Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are blue.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small island village. He worked as a nervous Adventurer and found it very stressful. He then took over the family business and is one of the better Adventurer for hire.
Motivation: To pay off his debts; and to be a body guard again
Ideals: Entrepeneur. Flaws: Shy. Bonds: Nature, Job, Debt. Occupation: Adventurer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2800 sp. 1 Antitoxin. 4 Tanglefoot bags. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
