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NPC Generator

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Advanced [show]


Rimmon Grief, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His white eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Rimmon would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. Rimmon was born on a far southern plains where he grew up under the tutelage of his mother, an expert Seamstress. By chance he met his brother recently and the two have been together since.

Motivation: Further expansion of business; and to be a barrister again

Bonds: Attractive, Job, Military, Immigrant, Family. Occupation: Seamstress

Voice: Low and grunting

Attributes [hide]

Rimmon Grief, Male Tiefling Expert 8
Medium (5'9") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 25 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)15 (+2) 8 (-1)16 (+3)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Golden yellow topaz (1200 gp). Amber (60 gp). Deep blue spinel (1200 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. His hair, while still mostly white, has prominent grey streaks. He has white eyes and a green hat with a grey feather.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac.

Ideals: Joker. Flaws: Ugly. Bonds: Criminal record, Immigrant, Mentor. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Modean Ennui, Male Tiefling Ranger 12
Medium (5'11") Tiefling, True Neutral (CR 12)
Armor Class 9
Hit Points 82 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 15 (+2)19 (+4)
Skills Nature +6, Persuasion +8
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. White opal (1100 gp). Rock crystal (60 gp). Golden pearl (80 gp). Banded agate (14 gp). Lapis lazuli (14 gp). Fiery yellow corundum (1100 gp). Rock crystal (60 gp). Aquamarine (1300 gp).


Social Check DCs


Kite Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, she is an attractive figure. She tends to wear a brown poncho over her likewise colored trousers and shirt. She sports a flattop fur cut. Her amber eyes are passionate and lively.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels the way she acts is they only way to get by in the world; and she wants to get laid

Ideals: Gifted, Impeccable. Bonds: Attractive, Military, Has a crush. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Kite Grass, Female Tabaxi Paladin 10
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 59 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)10 (+0) 14 (+2)17 (+3)
Skills Investigation +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1900 gp. Alexandrite (900 gp). Rose (60 gp). Malachite (15 gp).


Social Check DCs


Senteq Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He wears his black hair up in a very large beehive style do. His eyes, though not visible through his cowl, are green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.

History: Senteq was born in the north. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His spouse's relatives view him with great suspicion; and money/treasure

Ideals: Persistence, Pacifist, Logical. Bonds: Rich, Family. Occupation: Tanner

Voice: Sore throat, cough

Attributes [hide]

Senteq Raulnor, Male Gnome Cleric 1
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)15 (+2) 11 (+0)14 (+2)
Skills Religion +4, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Freshwater pearl (16 gp).


Social Check DCs


Vonbin Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears a fancy grey suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast mountains. A few years later when the west was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: Expand his business.

Flaws: Addict. Bonds: Attractive, Job, In love, Nature, Immigrant. Occupation: Weaver

Voice: French accent

Attributes [hide]

Vonbin Bigtoe, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Aquamarine (600 gp). Jasper (40 gp).


Social Check DCs


Naeris Amastacia, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large tan jacket. His hair is golden and very short. His green eyes are slightly larger than normal.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. Naeris enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants revenge against orcs; and he's in love

Flaws: Ugly, Hedonist, Disease. Bonds: Has a crush, Rich, Enemies. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Naeris Amastacia, Male Elf Expert 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)8 (-1) 14 (+2)17 (+3)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Coral (90 gp). Golden pearl (90 gp).


Social Check DCs


Jarsali Lathalas, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her auburn hair is lengthy and is close to two feet long. Her hazel eyes are passionate and lively.

Personality: She is mildly Half-Elf supremacist, though she does not identify as such. She is skeptical of what others tell her and is slow to trust.

History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. She now spends her time doing works of charity.

Motivation: She loathes her own lifestyle; and tiefling compassion

Ideals: Philantrophist. Flaws: Racist, Shy, Depressed. Bonds: Nature. Occupation: Engraver

Voice: Australian accent

Attributes [hide]

Jarsali Lathalas, Female Half-Elf Warlock 3
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 5 (-3)12 (+1) 11 (+0)15 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Portia Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She is physically well-built. Her blonde hair is wavy and long. She wears a mask on her face.

Personality: Calm and collected, she is a well trained Farmer. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Portia took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She has never given up on her writing dream.

Motivation: Obtaining odd cultural Human artifacts is her passion; and sabotage a competitor

Ideals: Artistic. Flaws: Secretive. Bonds: Job, Nature, Adventurer. Occupation: Farmer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Portia Wiseacre, Female Halfling Cleric 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 18 (+4)14 (+2)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 110 gp. 3 Alchemist’s fire.


Social Check DCs


Mozikth Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses in green turtlenecks beneath a tan coat with black slacks, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. He has moderate length black crest. He is baby faced.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Mozikth hails from a village terrorized by brigands. Cursed with unlife at a very young age, Mozikth has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Merchant again; and revenge

Flaws: Disease. Bonds: Guardian, Adventurer, Enemies, Job. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Mozikth Wivvyrholdalphiax, Male Dragonborn Fighter 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 17 (+3)16 (+3) 17 (+3)13 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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