Megren Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. She has no crest. She has a tattooed face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born in the north. Brilliant and gifted she never wanted to apply herself. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Barrister
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Terran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 700 gp. Jasper (70 gp). Coral (70 gp). Golden yellow topaz (500 gp).
Andram Gift, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large green jacket. His hair is greying and his face has many wrinkles. His red eyes lackadaisically let the world flow into them.
Personality: Andram is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.
History: Andram was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he feels that his past leaves him morally obligated to help
Flaws: Depressed, Addict. Bonds: Poor, Adventurer, Criminal record. Occupation: Barkeep
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 13)
Armor Class 13
Hit Points 92 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
Possessions: 2000 gp. Gold dragon comb with red garnet eye (1100 gp). Gold music box (4000 gp). Silver chalice with lapis lazuli gems (90 gp). 1 Medium magic item.
Symma Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a blue armored body suit, with a simple white line shooting up and back down. Her golden hair is greasy and uncared for. Her blue eyes dart from person to person.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in the south, but her parents moved at a very young age to the north. She went to a religious school and was inspired by the priests there in charitable deeds. She left for the south, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 14)
Armor Class 12
Hit Points 142 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: Zircon (40 gp). Black pearl (1000 gp). Chrysoprase (40 gp). Aquamarine (1000 gp). Jade (150 gp). Deep blue spinel (1000 gp). Emerald (700 gp). Jade (150 gp). Star rose quartz (40 gp). Rock crystal (40 gp). Black star sapphire (700 gp). Zircon (40 gp). Zircon (40 gp). 1 Medium magic item.
Avice Addington, Female Human [Permalink]
Personal [hide]
Description: She is wearing a long, grey, dusty cloak. She carries a battered shield and tarnished trident as well. Her golden hair is smooth and relatively long. She has a tattooed face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She believes the world needs to unite to get rid of brigands once and for all.
History: She was born on a small isolated farm. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the north; and she wants revenge against brigands
Ideals: Fighting, Athletic, Philantrophist, Entrepeneur. Bonds: Enemies, Nature. Occupation: Sage
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp. Pink pearl (100 gp).
Sarai Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a simple burlap shirt and baggy pants. She conceals her quarterstaff with her veritable burlap sack of a shirt. Her tied-back hair is black. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She never wears the same outfit twice, unless she absolutely has to.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father took her hunting and taught her how to get in the mind of other creatures. She has never given up on her painting dream.
Motivation: Sabotage a competitor; and expand her business
Ideals: Joker, Artistic. Bonds: Slave, Nature, Job. Occupation: Dyer
Voice: Thin and wheezing
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Fargas Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears tight fitting clothing which further accentuates his frame. His right hand appears badly burned and disfigured. He sports a long chestnut beard, and similarly colored long hair. His brown eyes are passionate and lively.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Persistence. Flaws: Fearful, Mundane. Bonds: Attractive, Poor. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 15
Hit Points 133 (16d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +9
Possessions: 12000 gp.
Ida Horineth, Female Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear yellow pants and tee shirts. She has a long red ponytail with little hanging trinkets. Her violet unseeing eyes seem to look past you.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is obsessed with a lost civilization.
History: Ida was raised in a hard working conservative environment. After coming to the age of reason, Ida took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: Gold dragon comb with red garnet eye (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Large well-done wool tapestry (100 gp).
Nimble Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her yellow robe, and carries falchions. She wears her brown fur up. Her face is scarred and worn.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She also has developed a complete distrust of the Butcher profession.
History: Nimble hails from a village terrorized by giants. She worked as a nervous Actor and found it very stressful. She ran away from her former home and has been making her living as a Actor for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Enemies. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
Possessions: 2100 gp. Iolite (20 gp).
Ulfgar Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his hair in dreadlocks. His violet eyes peer out from beneath his Stetson grey hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the north to a Tanner, Ulfgar learned a great deal about his father's area of expertise. There was a wharf not far from home where he often wandered off to fish. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Flaws: Depressed, Shy. Bonds: Rich, Job, Nature, Family. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
