Emerald Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears brown trousers with green and black striped suspenders. She wears various colorful collared shirts. Her brown fur is smooth and relatively long. She has gleaming, smiling blue eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A powerful slaver made her what she is. Over the years she perfected her riding and shooting skills. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Retire the richest woman in the north.
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Poor, Mentor, Nature. Occupation: Masseuse
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 104 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item.
Cora Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She has a penchant for wearing a ring with an oversized emerald on her right hand. She keeps her long brown hair kept up in a rat tail. This gray eyed northerner is not easily forgotten.
Personality: A skeptical and narcissistic woman, Cora's first love is herself. Her second love is also herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Slave Trader, who enjoyed hunting, Cora was taken on many hunting expeditions. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their daughter. She worked as a Doctor, and she later adopted a second daughter.
Motivation: Money/treasure; and her spouse's relatives view her with great suspicion
Ideals: Impeccable, Logical. Bonds: Rich, Nature, Family. Occupation: Doctor
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 200 gp. Carnelian (40 gp). Amethyst (70 gp). Jet (70 gp). 1 Minor magic item.
Olunt Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He wears just a grey suit, and his gloved hand is found clutching a bastard sword. His brown hair is greasy and uncared for. His amber eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with a lost civilization.
History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army
Flaws: Ugly, PTSD. Bonds: Criminal record, Adventurer, Military. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 190 gp. 1 Half-Plate.
Sun Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her white fur is still thick. Her fierce green eyes like to dwell on things.
Personality: She is a hateful person. She taunts others and blames them for her problems. A true patriot, Sun would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: From birth she was tutored by a cruel and relentless mentor. Sun liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it.
Flaws: Antagonistic. Bonds: Rich, Military, Mentor, Nature. Occupation: Sailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 800 gp. Rich purple corundum (1300 gp). Golden pearl (90 gp). Black pearl (1200 gp).
Cairn Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears clothing that is held on in multiple layers but all of it is in poor condition. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are black.
Personality: This man loves music and to teach people music more than just about anything. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 17)
Armor Class 11
Hit Points 92 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
Possessions: 800 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (2600 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A roughly beaten golden orb (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). 1 Medium magic item. 1 Medium magic item.
Tethren Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears a green shirt with thin brown vertical stripes and grey pants, he is not a threatening figure. His black hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.
Motivation: An old rival family wants him found; and to unite with his sister
Flaws: Insomniac, Antagonistic. Bonds: Religious, Slave, Family. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Goblin, Aquan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40000 cp.
Rohesia Vance, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears many layers of old clothing at all times. With wild chestnut hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is irascible and easily irritated. Rohesia is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: The child of southern immigrants she idolized her father. While studying, she fell in love. They married and had a daughter. After a long history of fighting, Rohesia and her spouse have recently divorced.
Motivation: Regain custody of her daughter; and wishes to resurrect an old love
Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Immigrant, In love. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 16 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic, Giant, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Sarah Tinley, Female Human [Permalink]
Personal [hide]
Description: This woman wears a brown costume with the symbols of her god on her torso. She has a penchant for wearing a ring with an oversized ruby on her left hand. Her black hair is lengthy. She has several tiny ruby earrings on each ear.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A powerful wizard made her what she is. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: She is compelled to act according to her religious beliefs; and money/treasure
Ideals: Gifted. Flaws: Emotional. Bonds: Rich, Mentor, Religious. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Malachite (5 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerbo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear ponchos typically of a light blue in addition to tight pants. His blonde hair is lengthy and is close to two feet long. His half smiles and blue eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stableman mother left him crippled. He has achieved small success as a Server.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Server
Voice: Boston accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 129 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 pp. Brown-green garnet (40 gp). Violet garnet (500 gp). Obsidian (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!